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| | style="width:50%; text-align:left;" | How things move. | | | style="width:50%; text-align:left;" | How things move. |
| | style="width:50%;" | [[Kinematics]] | | | style="width:50%;" | <div style="border-style:solid; border-width:1px; padding:10px;">[[Kinematics]]</div> |
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| | style="width:50%; text-align:left;" | Study of fundamental particles and interactions that make up matter & radiation -- up to nucleons. | | | style="width:50%; text-align:left;" | Study of fundamental particles and interactions that make up matter & radiation -- up to nucleons. |
Revision as of 11:08, 12 April 2024
Physics
The study of how the world works at a fundamental level.
| Theory of space and time, either not or in the influence of gravity.
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| How things move.
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| Study of fundamental particles and interactions that make up matter & radiation -- up to nucleons.
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| On nuclear matter (prominently atomic nuclei); its interactions and what makes up the stuff.
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| Ahh, thermodynamics.
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| Certain behaviors & phenomena of nature which appear noticeably at atomic and subatomic scales.
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| Fringe theories. Paraphysics (e.g. psionics): literary overview, advice, possible justifications.
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Engineering
Applications of physics -- technologizing physics for our own goals & designs.
| Speculative applications of relativity: click here for wormholes, warp drives and the like.
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| It's not hard.
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| Developing technologies at the nanometer scale (1 nm - 999 nm).
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| Robotics and mechatronic engineering is covered here - how to make these nifty things.
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| Applications of nuclear physics - power reactors, medicinal, weapons - and more.
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| Fans of radiators -- navigate here!
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| Applications of Materials Science. Also, speculative materials e.g. monopoles.
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| Antipeople and Antimateriel Engineering
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Check Category:Physics & Math & Engineering for now