Particle Beam Weapons
For a general overview on particle accelerator technology, see Particle Accelerators
Like Laser Weapons, particle beams are a popular concept in science fiction. Streams of charged or neutralized particles are accelerated to awesome velocities and projected at a remote target. Like a hail of trillions of atom-sized (or smaller) bullets, the particle beam smashes into the target, releasing thermal energy and creating radiation. The unlucky target is irradiated, cored through, or exploded into chunks!
Particle beams combine some properties of larger-projectile kinetic energy weapons and the laser directed energy weapon. Particle beams can travel at high-relativistic velocities close to the speed of light, able to reach targets only a tiny bit slower than a beam of photons. But their working medium are particles with mass, which gives them different propagation and interaction behavior. Often high-energy particles can penetrate into a target or release showers of secondary radiation that penetrate deeply. This irradiation also offers a soft, insidious means to make technology fail and kill biological beings (or anything dependent on nanometer structures and molecular systems) without having to physically melt or blow apart the target. Yet a particle beam's mass flow is generally so tiny that they are not limited by physical ammunition but the power required to drive this little mass up to high speeds and thus energy.
Depending on configuration, particle beams can be highly utilitarian systems with a wide range of not just weapon but also sensing and propulsion applications. They can deal significant radiation damage at low power or focus, or transfer enough energy for explosive vaporization at high energies. Their accuracy is exceptional and their range can be significant, providing direct-fire engagment capability out to the limits of the weapon mounts and supporting sensors.
Defending against particle beams is possible with appropiate material composition and in some cases, magnetic fields.
The limitation of bloom
There is one fundamental problem with weaponizing particle beams. To accelerate a particle beam efficiently, we want to use electromagnetic fields - gravity is way too weak and dissipates very quickly to accelerate particle beams without completely absurd assumptions (consider: the entire mass of the Earth amounts to 1G of acceleration. The forces in a particle accelerator can be in the hundreds of millions of Gs), and neither the weak nor the strong nuclear force reach sufficiently far. Electromagnetic fields are wonderful! To accelerate particles with an electromagnetic field, they must be charged positively or negatively. But a cloud of positively or negatively charged particles will experience charge repulsion, giving rise to electrostatic bloom - the tightly bunched-together group will disperse into a weak, wide-area cloud. Too unfocused, the fearsome particle beam will not do much damage. Maybe it will irradiate the target, but the beam may disperse so widely that it becomes indistinguishable from the cosmic background radiation you find everywhere in deep space.
In older, popularized Sci-fi analysis, this issue of was generally considered the critical issue with charged particle beam weapons at ranges beyond a few hundred kilometers.
They have a disadvantage of possessing a much shorter range. The beam tends to expand the further it travels, reducing the damage density ("electrostatic bloom"). This is because all the particles in the beam have the same charge, and like charges repel, remember? Self-repulsion severely limits the density of the beam, and thus its power.
- - Atomic Rockets, Particle Beams page
Particle beams disperse for a lot more reasons than laser beams, unfortunately, so it's harder to give a simple formula. It will depend on things like magnetic and electric fields in the region between the source and the target (if the particles have spin, for example, they will couple to the magnetic field gradient even if they are neutral). However, for a neutral particle beam traversing empty, field-free space, the dispersion is proportional to the temperature of the beam. Using, for the sake of a simple example, a mercury ion beam (dispersion decreases proportional to square root of atomic mass, and mercury is a convenient high-mass atom that ionizes easily), the lateral (spreading rate) velocity of the beam is:
for in Kelvin
To calculate the actual angular spread of the beam, you need to know the beam velocity. For a quick calculation, you could say it's no more than the speed of light, . So the dispersion in nano-radians is .
So, for a beam with an effective temperature of, say, , dispersion for mercury is , or micro-radians. Dispersion at a distance of would be , or 15 meters. A hydrogen beam would disperse times more. [note that if the beam is actually relativistic, you have to apply a relativistic correction, which I'll ignore here.]
- - Dr. Geoffrey A. Landis, via Atomic Rockets
Particle beams come in three varieties: Charged particle beams (electrons or protons), neutral particle beams (neutrons) or neutralized atomic beams (high velocity hydrogen or helium atoms).
Each presents a number of technical problems. Electron beams are very easy to produce; indeed, anyone who’s sat in front of a CRT-based television has sat in front of one. However, electron beams are also very easy to redirect via running a modest charge through the surface of the target, and Coulomb repulsion between the electrons in the beam would cause it to disperse rapidly in roughly 40 to 80 km in a vacuum. The other variety of charged particle beam just replaces the electron with protons, which have the advantage of greater mass per particle (by a factor of a bit over 1,836). This is an advantage, in that the beams will avoid spreading quite as quickly, but also requires considerably more energy to get them up to speed in the first place.
Einsteinian time dilation from the frame of reference of the particles in the beam mean that beam spread happens more slowly from the frame of reference outside the beam, but higher speed beams have less time to interact with the atomic nuclei of their targets, making the optimum velocity of the beam somewhat hard to determine even for a theoretical model for a game. In round numbers, a proton beam would have ranges of roughly triple an electron beam for about the same energy inputs...which is still shorter than the lasers currently in the game.
The second type of particle beam is the neutralized hydrogen or helium atom beam. You impart a charge on the beam and accelerate it with a cyclotron or linear accelerator, then when the beam has enough energy stored in it, you run it through a filter that strips the electrons off, and you get a beam of neutrally charged particles. In theory, this beam of particles could penetrate armor or ignore armor within a given distance of the skin of the ship before random collisions cause it to lose energy. In practice, most filters that will de-ionize the hydrogen or helium atoms will also impart enough random momentum among the atoms in the beam that it will rapidly disperse within a few kilometers. The third type of beam is the most problematic. If you presume that there is a way to generate neutron sources, capture neutrons and accelerate them, you could, in theory, make a beam entirely out of neutrons. Neutron beams, as beams, have some very powerful advantages. They don’t have an electrical charge, so they don’t spread from mutual repulsion of like charges. This allows them to be diffraction limited, but without the inherent limitations of photons. Depending on the tolerances of the system, and the final velocity of the neutrons, they could be very long ranged indeed; a reasonable ball park figure is around 800 to 1200 km for the first range bracket. At 20 km per hex, a 40 hex ‘short range bracket’ mean they would quickly render every other weapon in the game obsolete.
Even worse, neutron beams launching particles the speeds needed to make them weaponizable wouldn’t damage the ships. They’d sweep through the ships and turn everything they crossed into a radioactive hell, killing the crew in seconds. A game of “Both ships shoot, both ships become unmanned wrecks” wouldn’t be terribly fun to play.
Now, it is also possible, that like charged particle beam, the same forces that can be used to accelerate these neutrons into a beam could also be used to shield the target; from a game play perspective, this probably results in a perfect defense that, if it fails, results in instant death for the crew, which, will somewhat better than the “two ships fire, two ships die” model above, is much less compelling than the game that’s already present.
- - Designers Note: Where are the Particle beams? Ken Burnside, Attack Vector Tactical 2nd Edition Rulebook, p. 104, Ad Astra Games, Pelican Rapids, MN 56572
Expected ranges were generally poor because the charged particle beam appeared to disperse too fast. The use of neutralized ion particle beams is discussed more favorably in multiple analyses - including in a longer blog post on ToughSF - but neutralization of a charged particle beam requires the use of heavier ions as a base. At the least, single protons must be used. The neutralization of the beam removes the problem of mutual electrostatic repulsion, but the recombination of ions and electrons is not without leftover energy. This leftover energy adds random motion to what is now a relativistic gas. Once again the particle beam begins to disperse!
To get an effective weapon, we want the exact opposite! We want to fight that bloom! Only by keeping our beams focused on target, can we achieve beam intensities that do fun things like melt the target, or combust or, or explode parts of it - or just irradiate it so thoroughly that anything delicate won’t work any longer. And in deep space bloom is an even bigger problem if we want to push the range up to that of powerful lasers. Or maybe we even want to take the beams beyond the range of pesky lasers and ram a rod of particles up that smug laserstar nose to rocket nozzle!
Solving electrostatic bloom one way
The wonderful news is that we can solve the problem of (electrostatic) bloom, and it’s surprisingly easy with the humble electron. Electrons are wonderful subatomic particles to weaponize. The electron has a mass 1840 times less that of the proton and neutron, while having the same magnitude of charge as a proton. This makes it much easier to accelerate, since the charge to mass ratio is much higher. Easier to accelerate particles can attain more energy in a shorter length of accelerator. And for this magic trick we‘ll need a lot of acceleration to happen in our high-powered hat! The fact that we can most easily accelerate electrons to very, very high energies in a short distance allows us to exploit relativity to our advantage. More specifically, relativistic time dilation.
Time dilation happens as some object moves closer to the speed of light. From the perspective of the object at relativistic speed, time slows down relative to the surrounding universe. A journey that from the perspective of an observer at rest (not at relativistic speed) takes years, can happen in seconds from the perspective of the object.
We can use the same thing in a particle beam: that the electrons will repulse from each other and disperse cannot effectively matter when from the electrons point of view, the journey to the target has happened before they had significant time to repulse each other. The beam arrives before it has had time to experience electrostatic bloom from its massively dilated point of observation. This concept has been known about for decades and has been considered for real world weapons, but accelerator technology was nowhere near up to the task to do so in a compact format. Even now our best accelerators are a bit big for current military applications and we don’t really have any need for space battleships… yet!
This is the foundation of the Ultra-relativistic electron beam (UREB). By driving electrons with energies of, minimum viable, 10 Giga-electronvolt (a measure of particle energy) at the target, the time dilation experienced by the beam checks its electrostatic repulsion. We may consider particle energies of up to 1 Tera-electronvolts and more! The equation for the doubling distance of a charged, ultra-relativistic beam is shown below just to provide an idea of what we are working with.
- Z = 1.32×102 (γ2-1)3/4 r / √I[1]
Z is the distance for the beam radius r to double in size due to electrostatic bloom. The term is the Lorentz gamma γ factor (which we will talk about later) and I is the beam current in amperes. For an example of the power of this equation, if we have a 500 GeV electron beam (γ = 978474 and pretty high end for electron beams) and an average beam current of 2 milliamps (pretty normal and even low for particle accelerators) and a beam radius of 1 cm, we get a doubling distance of nearly 30 million km! Although this is an elementary first approximation, the potential is clear!
A UREB will still eventually disperse. However, significant defocusing at the discussed particle energy will only occur well after other limitations to weapons range. There is the constant spectre of space plasmas and electromagnetic fields complicating this basic analysis, but that is multiple PhD thesis levels of work and most likely only an issue at really extreme ranges.
In theory, we could consider using ultra-relativistic speeds to fight bloom on particle beams of heavier particle beams as well. Practically, this gets prohibitively complicated due to the much higher mass of ions: with masses thousands to tens of thousands or more times heavier than a single electron, the speed gained per invested energy is much lower, and getting up to ultra-relativistic speeds requires enormous amounts of energy and gigantic accelerators. However, arguably this is also not necessarily required. On ion beams, we can fight bloom in other ways.
Solving electrostatic bloom the other way
In the introduction, we mentioned using neutral ion beams. This is actually a quite powerful technique, though the devil is in the details! Instead of using relativity to suppress the problems of charge repulsion, we can remove the problem of charge repulsion from the equation by using neutral particles.
The catch is, we need electric charge for all of our acceleration tricks to work. (Since gravity has the gall to lack in easily applicable fields and is a horrendously weak force anyway - look at how much mass we need for a paltry 1G of acceleration compared to the trillions of G’s in a typical particle accelerator!) So during the acceleration process, we require ions - atoms with fewer or more electrons in their orbits than protons in their cores.
We also need the aforementioned much heavier particles! Our mass per particle rises by at least three orders of magnitude in using protons. Using light ions, we are now working with particles four orders of magnitude heavier, and for heavy atoms, we are at five orders of magnitude and more! This causes us a bunch of problems in accelerating these heavy beasts quickly, and pretty much leaves neutralization as the only way to work with them at significant ranges.
For comparison, if we were to use the ion beam without neutralization: let us take a hydrogen beam fired at 100 MeV. This beam doubles its radius in just 1.9 km! The quotes from the introduction come to mind. A heavy ion beam can end up much, much worse due to the higher charge per particle!
With neutralization, our particle beam is accelerated and handled internally as ions and then neutralized upon firing. There are two primary ways to do this, either strip an extra electron that was added to make a negative ion or add the needed electrons to a positive ion. Each method has its own advantages and disadvantages to consider. For the extra electron version you get some accelerator physics advantages for hydrogen beams, but beams of any heavier ions are just harder to accelerate properly due to the poor charge to mass ratio (charge of one electron vs the mass of some sort of large ion). Stripping that extra electron also can be very difficult with the most popular method being gas or foil strippers that make the beam spot bigger and can take huge (up to 50%) cuts out of the beam power. This won’t do for a weapon beam at! There are also optical electron stripping methods available, although those can potentially require large amounts of laser power to pull off. The real advantage of this method though, is that you end up with a truly neutral beam of relativistic atoms that will laugh at anything but a solid chunk of matter.
The second method of ionization involves accelerating a beam of electrons up to the same speed as the ions and then injecting them into the final beam optics with the ions. Luckily this is very easy with a 100 MeV proton beam only needing electrons at 51 keV to keep up with it. That can be generated with an old CRT TV tube! These electrons will naturally mix with the ions and form a cold plasma that travels to the target. Yes, you heard me right A PLASMA! Now you would think that the plasma would neutralize out into a gas, and given enough time you would be right! However, the time scale for this to happen at any large scale is typically too long to matter to a beam traveling a good chunk of the speed of light. If you end up shooting at other solar systems with one of these, do be sure to write and tell us how that works out! The neat thing with plasma is that it typically ends up screening out external fields as well, so attempts at electric or magnetic shields will struggle to work for a well designed weapon beam even if the needed field strengths can be reached. That is not to say it can’t be done, but it sure won’t be easy or consistent if you make your weapon right! On the other hand, this also means that a beam could be made to be easily deflected and that is wonderful for propelling spacecraft!
The catch with either of these neutralization methods is that gas or plasma has a temperature, and random brownian motion. The hotter the gas, the higher the average energy and thus velocity of the brownian motion: the quicker the beam disperses. Instead of being forced apart by electrostatic repulsion, the beam drifts apart. Due to high mass and difficulty of accelerating ions we can’t always rely on relativity to save us here. A 100 MeV proton beam is “only” doing 41% of the speed of light and carbon beam of equivalent energy is even slower! Thus relativistic time contraction is not something that will always play a role in neutral ion beams. As a consequence, controlling the temperature of the beam during generation, acceleration and neutralization is key. The stripped extra electron beams will have to be careful with how the electron is stripped (although that effort always adds “heat” to the beam) and the injected electron neutralized beams will need to be extremely careful with electron injection as well as temperature. If you know the beam temperature, the doubling distance can be found with the following equation.
- Z = β γ c r √[m/T]
Where Z is the doubling distance like before, r is the initial beam radius, T is the beam temperature in eV, m is the ion mass and β, c, and γ are the typical relativistic terms for the beam and light speed respectively.
Compared to UREBs, the analysis of neutralized beam performance is more complicated, as it depends on more separate factors. While depending on analysis, neutral particle beams typically have a higher effective emittance, ions are much easier to deflect than electrons without generating synchrotron radiation. This allows for the ion beams to be re-circulated in “storage rings”, effectively creating a kind of storage device for particle beams quite akin to a weird sort of momentum wheel. This allows for the buildup of far larger particle bunches with much higher energies, which can then be projected onto targets in an instant, on demand, separated from burst power or continuous power supply capabilities of the firing vessel. One could consider a barrage of bunches built-up and stored over hours, and fired in milliseconds- each pulse significantly more powerful than what any electron beam weapon could easily provide.
Solving electrostatic bloom the third way
If we aren’t fighting in the depths of space, but are on good ole Terra Firma (or anywhere else with an atmosphere) there is a third way to fight beam bloom that has received a LOT of R&D. In this case rather than use relativity or neutralization to fight the beam bloom, we will use the atmosphere itself! When a high current (i.e. lots of charges per second) beam is injected into the atmosphere it will turn that atmosphere into plasma (consuming some beam energy). Now a neat thing about plasma is that it always acts to neutralize any electric or magnetic fields that are around and our high current beam has a lot of both! The air will then act to neutralize and (with the right beam parameters and air pressure) further focus the beam! Sadly the physics of this phenomenon doesn’t lend itself to easy analytic equations (damn plasma physics!), but we can say that kiloamp class and MeV particle energy beam pulses are needed for this to work. Your standard CRT tube won’t cut the mustard here!
This technique has been shown to allow for low energy (single to tens of MeV) electron or ion beams to propagate much further through the atmosphere than a simple beam scattering analysis would lead one to believe. This is all thanks to a neat phenomena known as the Bennett pinch that continues to get open and classified research to this very day! During the SDI days high current, 300 MeV electron beams were investigated for killing incoming ballistic missiles and found to be one of the most promising interception methods out there. There have been a variety of experiments conducted at US national labs to show that these beams can fly kilometers through the air while still bringing sufficient energy to the target to cause an obscene amount of damage. In the SDI days the beams were expected to reach 80 km up right to the edge of space! This whole scheme works even better with heavier particles (less loss of beam to scatter in air) so if you can make a really intense proton beam instead of an electron beam it could be worth it.
Building Weapons
That is the introduction out of the way! We know some basic things about the fundamental limitation to particle beams. The good news is: particle beams are alive, menacing and they can reach out. They are not just short-range weapons that work at hundreds of kilometers only. We can build particle beams that keep together in deep space, near and inside an atmosphere, and even pass through an atmospheric interface!
Building a weaponized particle accelerator requires understanding various bits about Particle_Accelerators in general.
Of some specific interest here are the particles we can use, the two main accelerator types of interest for us, Radiofrequency accelerators, their advanced derivative and the plasma accelerators required to implement UREBs, various |secondary facilities and the two main design shapes of LINAC and synchrotron facilities.
Weaponized particle beams in many ways follow the design considerations and general technologies of particle accelerators. The main divergence is in output parameters and support considerations. Scientific accelerators are aimed at either providing specific imaging of materials through the use of particle interactions or synchrotron radiation on one hand; or the creation of exotic conditions allowing for the probing of fundamental physics. Commercial accelerators are used to image materials, cut and solder, implant material, or other such uses.
The main goal of a weaponized particle beam is the delivery of focused energy into the target material, with at least the goal of releasing ionizing radiation that degrades or destroys sensitive parts. On top, it may deliver sufficient energy for thermal effects. If this energy is delivered rapidly, the thermal effects become explosive.
Defenses
Sure, it's great to have a great big particle cannon to blast your enemies. But what if you are the one being shot at? In that case, it's best to figure out ways to keep from being blown to kingdom come.
Armor
The simplest way to defend against the high energy particles of a particle beam is to pile a whole bunch of stuff up and put it in the way of the beam. Particle beams may produce extremely penetrating radiation, but enough stuff will block most of that radiation and may allow you to survive. The details depend on what kind of particle is being thrown at you, and are explained below. However, a general rule of thumb is that you probably want about 10 tons of material per square meter of surface you want to armor in order to get sufficient protection.
Electrons
At the very high energy of an electron accelerated by a weapons-grade particle beam, the primary interaction with matter will be the emission of bremsstrahlung photons in the gamma-ray range as the electron slams into particles of matter. These high energy photons themselves primarily interact by the pair production mechanism – the photon disappears, but leaves behind a highly energetic positron and electron. These two particles are themselves energetic enough to produce further bremsstrahlung, and so the process continues. You get the formation of an electron-gamma shower (also called an electromagnetic cascade), which only stops after either the particles have penetrated through the target or the initial energy of the electron has been spread through so many shower particles (including all the electrons, positrons, and photons) that no particle has enough individual energy to pair produce or to be likely to bremsstrahlung again before it is stopped by other mechanisms.
To stop electrons, you'll want the atoms in your armor to be as heavy as you can practically get them. High atomic number both encourages bremsstrahlung and pair production, giving a double whammy for stopping that cascade. However, occasionally one of those electrons, positrons, or gammas will hit a nucleus and knock out neutrons. So you probably want a back-up layer of several tens of centimeters of hydrogen rich material such as plastic or water mixed with neutron absorbing materials like boron, lithium, cadmium, or gadolinium. High density polyethylene loaded with 5% boron by weight is a typical go-to neutron blocker.
The actual methods to calculate the penetration of the electromagnetic cascade is given are the box below. However, for some examples:
- A 10 GeV beam incident on thick iron (or steel) will stop cascading at about 9 cm, will deposit half of its energy in the first 12 cm, and will have dumped 98% of its energy within 35 cm. 90% of the cascade will be contained within about 1.8 cm and 95% of the cascade will be contained within 3.6 cm of the beam axis. You will get 98% protection with a mass thickness of 2.7 tons/m2 and an additional 1/e reduction for each further 0.27 tons/m2 beyond that.
- A 100 GeV beam incident on thick iron (or steel) will stop cascading at about 13 cm, will deposit half of its energy in the first 16 cm, and will have dumped 98% of its energy within 47 cm. 90% of the cascade will be contained within about 1.8 cm and 95% of the cascade will be contained within 3.6 cm of the beam axis. You will get 98% protection with a mass thickness of 3.7 tons/m2 and an additional 1/e reduction for each further 0.27 tons/m2 beyond that.
- A 1 TeV beam incident on thick iron (or steel) will stop cascading at about 17 cm, will deposit half of its energy in the first 20 cm, and will have dumped 98% of its energy within 59 cm. 90% of the cascade will be contained within about 1.8 cm and 95% of the cascade will be contained within 3.6 cm of the beam axis. You will get 98% protection with a mass thickness of 4.6 tons/m2 and an additional 1/e reduction for each further 0.27 tons/m2 beyond that.
- A 1 TeV beam incident on thick tungsten will stop cascading at about 3.5 cm, will deposit half of its energy in the first 4 cm, and will have dumped 98% of its energy within 12 cm. 90% of the cascade will be contained within about 0.93 cm and 95% of the cascade will be contained within 1.86 cm of the beam axis. You will get 98% protection with a mass thickness of 2.3 tons/m2 and an additional 1/e reduction for each further 0.13 tons/m2 beyond that.
- A 1 TeV beam incident on water will stop cascading at about 290 cm, will deposit half of its energy in the first 340 cm, and will have dumped 98% of its energy within 1030 cm. 90% of the cascade will be contained within about 11 cm and 95% of the cascade will be contained within 22 cm of the beam axis. You will get 98% protection with a mass thickness of 10.3 tons/m2 and an additional 1/e reduction for each further 0.72 tons/m2 beyond that.
Note that for sufficiently intense particle beams, 98% protection may not be enough. You might need to throw on several more tons per square meter to be sure.
| How Far it Goes:
(This section follows methods presented in Leroy and Rancoita[2].) When trying to estimate the extent of the irradiated region of the target, it is helpful to know the radiation length X0 in the material. This is the distance that an electron will travel, on average, before emitting a bremsstrahlung photon. Conveniently, it is also the distance a high energy photon will travel through the material before pair producing. The radiation length can be found from
where α = 1/137 is the fine structure constant, NA = 6.02214076×1023 is Avogadro's number (or one mole), A is the atomic weight of the atoms in the material (usually expressed in grams per mole), Z is the atomic number (nuclear charge) of the atoms, and re = 2.8179403205×10-13 cm is the classical electron radius. ζ is a constant of approximately 1.3. This gives the thickness of material in terms of the areal density (mass of material per unit area perpendicular to the beam) – if you use A in g/mol and re in cm the result will be in cm2/g and X0 will be in g/cm2. If your target is made up of more than one kind of atom, you can get the total radiation length by finding the radiation length of each atom of type i, X0i and using
where fi is the fraction by weight of the atom type i. Once you have the radiation length in terms of areal density, you can easily convert it to distance by dividing by the density ρ. If X0i is in g/cm2 and density is in g/cm3, then X0i/ρ will be in cm. We will also need to know the critical energy εc. This is the energy where an electron is losing energy as rapidly to ionization as it is to radiation. That is, it is the energy at which the cascade stops multiplying, even though the individual particles already made can continue traveling for some distance. The critical energy can be estimated using
where B = 2.66 MeV and h = 1.11. We can now describe the distribution of radiation in the target material. The depth tmax where the cascade stops multiplying (in g/cm2) for an incident electron of energy E (in MeV) is approximately
Similarly, the depth where half the energy of the beam has been deposited (in g/cm2) is
As usual, you can convert to a depth in cm by dividing by the material density. 98% of the beam energy will be deposited within a distance of ≅ 3 tcg. Beyond this, the beam energy will continue to fall off with thickness t approximately as an exponential exp[-t/λ], where the characteristic attenuation length λ ≅ 2 X0. The width of a cascade, where 90% of the energy is contained, is approximately given by
where EM ≅ 21.2 MeV. 95% of the radiation will be contained within a distance of 2 RM from the beam axis. |
Protons and Ions
|
Relative effect of particle radiation (compared to no shielding) from galactic cosmic rays behind different thicknesses of water, aluminum, and lunar regolith[3]. |
Protons and ions are grouped together because ions are made of protons and neutrons and when you accelerate these things for a weapon it is the protons and neutrons that are going to be doing the heavy lifting for blasting your target. This is because protons and neutrons are both about 2000 times more massive than electrons so any electrons along for the ride will contribute negligibly to the energy. Protons and neutrons together are called nuclear particles, and both behave quite similarly in nuclear collisions.
Nuclear particles are themselves made of quarks and can interact via the strong nuclear force. At the energies appropriate for weapons use, essentially all of the way protons or ions are blocked is through direct collisions with the atomic nuclei of the armor material. One or more quarks in the projectile will slam into quarks in the target nucleus and stretch them away from the rest of the quarks in the nuclear particles. Physics tells us that you can't have isolated quarks, so the "string" attaching the quark to its neighbors stretches and stretches until it snaps. Snapping releases so much energy that more quarks are made that clump together into all sorts of other nuclear particles, both exotic and familiar. This process is called a hadronic jet. The only particles produced in these jets long-lived enough to travel any noticeable distance through the armor material will be protons, neutrons, the charged pi mesons (or pions), and some of the K mesons (or kaons). The particles too short lived to go far enough to matter will decay into other particles, and these particles are often very high energy gamma rays. Much like with electrons, the long-lived secondary particles can be sufficiently energetic to smash into other nuclei and cause more hadronic jets (or, if they are low enough in energy, just knock more nuclear particles out of target nuclei) and this produces a similar shower or cascade. But in addition, the armor nuclei that were hit will be very hot after the impact from all of the energy given to them from the incident particles. These nuclei will cool off by evaporation – but instead of evaporating away molecules, they evaporate off nuclear particles from the nucleus. These evaporated particles are mostly neutrons, so any armor against proton or ion beam strikes will produce quite a bit of neutron radiation.
Eventually, the original particle's energy will be distributed among so many other particles that the charged particles will come to a stop by making ion tracks rather than from colliding with more nuclei, and the cascade halts. But you still have all the neutrons to worry about. And the gamma rays as well, which are high enough energy to kick off an electromagnetic cascade in the same way that electrons do.
Unlike electrons, which have reasonable approximations of their cascade behavior from relatively simple equations, the cascades of protons and ions usually require sophisticated simulations or experiments to get the resulting distribution of radiation. However, we can get a reasonable idea of their general behavior by comparing them to cosmic ray particles interacting with shielding. Cosmic rays are energetic protons and ions, after all. From this we see that a relatively small amount of armor – in the range of 1 to 3 tons per square meter – can actually make the radiation dose worse. The incident particles will knock off so many secondary particles in their shower that the dose is multiplied from so many tracks passing through the target. Hydrogen rich materials such as water and plastics work the best against proton and ion beam particles; heavy elements are the worst and produce the most secondaries. You could probably obtain adequate radiation protection from most incident beams with about 10 tons per square meter of hydrogen rich material as armor. However, you will want to add neutron absorbing elements to your hydrogen rich armor, such as lithium, boron, cadmium, or gadolinium. Further, in order to deal with the gamma rays you will want a layer of at least several centimeters of heavy elements, such as tungsten or lead, behind the hydrogen rich particle armor.
Structural Considerations
When your armor material absorbs a radiation beam, the energy of that radiation turns into heat inside the armor where the radiation was absorbed. If the beam pulse has enough energy as was sufficiently tightly focused, this heat can damage your armor. Your armor may melt in places, or thermal expansion could cause it to crack or warp. Perhaps the worst thing it could do is vaporize or flash into a plasma, because the pressure from the vapor or plasma can be sufficient to plastically deform the armor. This leaves a hole along the beam path where the expanding gas or plasma blasted out a long, deep crater. This means a beam that fires rapid shots spaced maybe milliseconds apart can have subsequent shots go down the same hole so your armor will not protect against them. Each shot will dig out a deeper hole until either your armor is penetrated or the attacking beam runs out of shots in its pulse train.
A consequence of this is that when designing your armor you may wish to use refractory materials with a high structural strength (like tungsten), or that is otherwise resistant to being blasted apart by its own evaporated remains.
Magnetic fields
A charged particle crossing a magnetic field will bend so as to spiral around the field lines. If you try to shoot your particle beam through a magnetic field, it will bend away from the direction you shot it. This can make it hard to hit your target. Unfortunately for you, there are magnetic fields everywhere – around planets, and even trapped in the solar wind as it crosses the solar system.
As an example, the Earth has a magnetic field strength of about 5×10-5 tesla near its surface, and falling off farther away. If you are shooting a 1 TeV electron beam past the Earth, your beam is likely to bend by several milliradians (with the exact deflection depending on how close you are skimming the Earth). If you are in a medium Earth orbit and shooting at another target also in a medium Earth orbit on a trajectory that goes near the Earth, then without correcting for the magnetic field your beam will likely be off-target by tens to hundreds of kilometers.
For another example, the interplanetary magnetic field is about 10-9 tesla. If you shoot that same 1 TeV electron beam at a target 0.1 light seconds away, you are likely to be off by a couple hundred meters.
|
The radius of curvature of the bend of a particle in a magnetic field is called the gyroradius rc. For a particle with a charge q, mass m, and kinetic energy E, find the relativistic momentum p p = √[E2 - m2 c4] / c To convert from energy units of eV to joules, multiply by 1.60×10-19. An electron has a mass of 9.11×10-31 kg, a proton of 1.67×10-27 kg, and an ion of 1.66×10-27×A kg, where A is the atomic weight of the ion. The speed of light c = 3.00×108 m/s. In a magnetic field of strength B with an angle θ between the field direction and the direction of motion rc = |p sin(θ) / (q B)| For electrons, q = -e, where the fundamental charge e = 1.60×10-19 coulomb. For a proton, q = +e. For an ion, multiply e by the charge state of the ion. If the field acts over a distance d that is much smaller than the gyroradius, the deflection angle φ is approximately φ = d / rc The deflection x at a target at a range R for small φ (φ ≪ 1) will be x = φ R. Note that d will always be less than or equal to x. Also note that if d is not smaller than twice the gyroradius the beam will never reach the target because it will completely spiral around the field lines before it reaches the target. |
So, it is clear that as the defender it will be helpful to hang out in areas with high magnetic fields, and keep some distance between you and the attacker. Meanwhile, the attacker will benefit from being closer where small deflections in the beam trajectory don't translate into large excursions from where the beam is aimed (and also because there will be less space filled with fields between the two of you). But the attacker can also try to compensate for known fields. If you happen to know that the magnetic fields are between you and your target, you can adjust your fire so that the deflection of the field bends your beam onto the target. This is not a simple task. It is easy enough to measure the field strength and direction where you are, but predicting how it changes over the path of your shot does not have an obvious solution. You can also try to gain intelligence on likely battle sites before you ever fight on them – for example, getting good data on the structure of the fields of a planet using spies and technical intelligence during peacetime (heck, on Earth this information is published for free in academic journals and by government agencies such as NOAA). Planetary magnetospheres are also affected by the solar wind, so different solar weather will change the fields you have to shoot through. But space weather forecasts and predictive simulations of the solar wind interacting with a planetary magnetosphere can give you a good idea of what the field structure is like. But even with all that, there are changes in the fields that happen on a scale of around a second ... anyone who has ever seen the auroras dancing across the sky in the polar night can see this. Compensating for these changes will be a significant challenge.
What would really help is being able to see the path of your own beam. This would allow you to see how far off you were from your target and in what direction, and then adjust fire to walk your shots onto the target. Unfortunately, particle beams in space are invisible. There might be ways to track them, but if so we don't know what they are.
Synchrotron radiation
When charged particle trajectories are bent, they emit synchrotron radiation. This can cause the particle beam to lose energy, but if the bend is too tight it can also generate high energy gamma rays that ignore magnetic fields and directly strike the target. Synchrotron radiation can generally be ignored for proton or ion beams, but can be significant for electron beams.
|
For a beam particle with energy E and mass m, the synchrotron radiation is concentrated in a forward-directed cone with an opening angle of approximately 1/γ, where γ = 1 + E/(m c2). (Interestingly, the radiation intensity peaks an at angle of 1/(2 γ) and vanishes directly on-axis.) Because the beam is bending, you will get emission along the plane along which the beam is being bent. The energy of the photons produced during synchrotron emission is approximately[4] Eγ ≅ 3 γ3 c ℏ / rc where ℏ = 1.05×10-34 J s (if you want the energy in joules) or ℏ = 6.58×10-16 eV s (if you want the energy in eV). The photon energy will not exceed the energy of the incident particles, if you get a photon energy higher than the energy of the incident particles it just means that the synchrotron radiation spectrum extends up to the incident particle energy. The fraction of the energy (or power) of the beam turned into synchrotron radiation will be f = [1/(4 π ε0)] [4 π / 3] [q² / rc] β2 γ4 [φ / (2 π)] / E where β = √[1 - 1/γ2] is the particle's speed measured as a fraction of the speed of light, and 1/(4 π ε0) = 8.99×109 is the Coulomb constant. For highly relativistic electrons (like all practical electron beam weapons emit), β ≅ 1 and we can use f = 8.85×10-2 [E (GeV)3 [φ / (2 π)] / (rc (m))] This fraction cannot be more than 1. If f gets close to one, it means that our original assumption that the beam particles mostly keep their original speed no longer holds, and the beam will lose most or almost all of its energy. Instead, when the beam is being deflected it will only make it through an angle of φ/f and will irradiate a region of length x/f starting at where the beam would have been incident if not for the magnets and extending in the direction the beam was deflected. |
For example, a 1 TeV electron beam will have γ ≅ 2,000,000. So if it's bent by a magnetic field the synchtrotron radiation will spread out in a cone of about 5×10-7 radians. If this beam was shooting at a target 0.1 light seconds away from where it was bent, the radiation would arrive at the target over a region with a radius of about 15 meters with a maximum intensity at about 7.5 meters and no radiation directly along the path the beam was pointing while it was being bent. If the beam was bent by the interplanetary magnetic field from our earlier example, it would produce light with photon energies of around 1.3 eV (near infrared) and the lost energy would be a few parts in a hundred trillion. If it was instead deflected by the Earth's magnetic field you might expect a peak photon energy of tens of keV – in the hard x-ray part of the spectrum – and the fraction of energy in the synchrotron radiation would be somewhere in the low parts in 100,000 or less.
Separation of neutral beams
Magnetic fields only affect charged objects. So one way to overcome magnetic defenses or environments is to use beams that have no net charge. For example, a proton beam could be neutralized with a co-propagating electron beam with an equal number of protons and electrons. Or, potentially, you could fire an ion beam and then neutralize the ions after acceleration to get a beam of neutral atoms.
But, the magnetic fields are still tugging at the charged particles making up the beam as they go past. This will pull the electrons one way and the protons or ions the other way. As the particles are pulled in opposite directions you get a net positive charge on one side of the beam and a net negative charge on the other side (called polarization). This sets up an electric field inside the beam that acts to pull the particles back together. If the particles are going fast enough and the magnetic field is strong enough, the magnetic force can still separate the charges and will split the beam in two, one with the positive charges and one with the negative charges. But if the particles are not that fast or the magnetic field is not that strong this polarization of the beam will keep it together and let it fly right through the magnetic field.
|
Let's figure out how to analyze this problem. For definiteness, we will have a beam with an electric current of the positive species of I and an electric current of electrons of -I, all moving in the z direction. The beam radius will be R. The particle speed will be v with the usual relativistic parameters β = v/c and γ = √[1/(1-β2)]. If you know the energy per particle E of the positive species and the mass m of the positive species, γ = 1 + E/(m c2) and then β = √[1 - 1/γ2]. Let's assume that the beam is going through a magnetic field of strength B at an angle θ to the field direction. The quantity B sin(θ) is the component of the magnetic field perpendicular to the direction of the beam. The charge density ρ of the positive component of the beam will be ρL = I / (π v R2). It is easiest to analyze the problem in the rest frame of the particles in the beam. Now the particles are at rest. Particles at rest are not affected by a magnetic field, but the change of reference frame Lorentz transforms the initial magnetic field into a combination of electric and magnetic fields in the rest frame. We can ignore the magnetic field, but the electric field is 𝓔A = γ v B sin(θ) in a direction perpendicular to both v and B. For our purposes, assume the electric field points in the x direction. At the same time, relativistic length contraction increases the charge density in the rest frame ρ = γ ρL. Let r be the vector from the beam axis to the point inside the beam. It will be useful to separate this into its Cartesian coordinates. If x and y are the unit vectors in the x and y directions, respectively, then r = x x + y y If we consider only the positive component of the beam, from Gauss's law it will have an electric field inside of the beam at a distance r from the center axis of 𝓔+ = ρ r / (2 ε0) = (ρ/(2 ε0)) (x x + y y) where ε0 = 8.85×10-12 is the vacuum permittivity. Now let's displace the electrons in the beam by a distance δ in the x direction. By itself, this electron beam will have an electric field of 𝓔- = -(ρ/(2 ε0)) ((x-δ) x + y y) By the principle of superposition, the electric field inside the beam with both components is the sum of the electric fields of the separate components including the external field 𝓔B = [(ρ/(2 ε0)) δ + γ v B sin(θ)]x Because the charges are free to move, they will do so as long as a field is applied to them. Thus, the beam becomes stable once the charges separate enough that the field internal to the beam is zero. Therefore δ = -2 ε0 γ v B sin(θ) / ρ = -2 π ε0 v2 R2 B sin(θ) / I If |δ| > 2 |R|, the beam will fully separate and each component will go its own way. If δ is small compared to R, the beam's polarization suffices to hold it together in the overlap region. However, where the positive and negative charges do not overlap the electric fields no longer cancel, and the external electric field carries away the outer polarized part of the beam. This gives us a rough threshold for which a magnetic field will quickly separate a neutral beam into its charged components and bend them away from their target
For a partially eroding beam, the polarized region that was peeled off by the field still acts to screen the remaining neutral portion, at least to within this approximation, leaving the still-neutral beam to hit the target.
| ||||||||
|
For a beam of neutral atoms, let a be the radius of the atom and let Eb be the binding energy of the least tightly bound electron to the atom. An external electric field in excess of |𝓔A| > Eb / (e a) will promptly ionize the atom, ripping away its electron. Here, e = 1.60×10-19 C is the magnitude of the electric charge of the electron. For fields close to but a bit weaker than this, the electron can still rapidly pop off due to quantum tunneling[5]. In general, expect that for fields greater in magnitude than (very approximately) Eb / (10 e a) the electron will be quickly removed, while for fields weaker than this the electrons will stay on their atoms. It is useful to note that Eb/e is just the binding energy in units of eV. The most weakly bound electrons are usually bound to their atom with about 10 eV of energy. Atoms are typically about 10-10 m in radius. Thus, you can expect fields of around 1010 to 1011 V/m to directly ionize atoms. If we call this threshold value 𝓔T, then a beam will be ionized when passing through a field with strength greater than B sin(θ) > 𝓔T / (γ v) |
Example: Let's consider a 1 GeV neutralized proton beam from a synchrotron, with a beam current of 200 kA in each bunch (incidentally, if a bunch is 5 cm long this means that each bunch packs 38 kJ worth of energy). The speed of the bunch is 87% the speed of light, or 262 million m/s, with a γ of 2.07. Consider when the beam's focus takes it to a radius of 5 cm (or 0.05 m, for our calculation). Plugging this in, we find that the protons in the bunch will separate from the electrons in a field with a transverse component greater than about 2.1 T, and the bunch will pass through the field with only gradual losses if the transverse component is much smaller than this.
Example: We'll take the same 1 GeV beam, but this time recombine the electrons with protons to make hydrogen atoms. An electron is bound to a hydrogen atom with an energy of 13.6 eV (the Ryberg constant) and the radius of the electron orbital in a hydrogen atom is 0.529×10-10 m (the Bohr radius). This gives a threshold electric field for prompt ionization of hydrogen of 2.57×1011 V/m. We will get this with a transverse component of the magnetic field of 474 T. Above this field the atoms promptly ionize and electrons are stripped away from the protons. For fields higher than roughly 1/10 of this – so about 40 to 50 T – you may still get significant ionization by quantum tunneling; lower than this your losses from the beam due to field-induced ionization are likely negligible.
Magnetic shields
What happens when we can't rely on magnetic fields in the environment to protect us? One idea is to produce powerful artificial magnetic fields around our spacecraft to deflect incoming particle beams. This is very similar in concept to using active magnetic shielding to protect against space radiation – check out our article on space radiation for more.
|
Some potential configurations for magnetic shields. The currents generating the fields are in green, the magnetic fields themselves are shown in magenta[6][7]. | ||
One immediate issue is that you want to keep very high magnetic fields out of the crew area. Fields in excess of 0.5 T can start to be unpleasant, and it is recommended to keep the field below 0.2 T for continuous exposure.
Strong magnets can suffer from high self-forces acting to tear them apart. Most shielding designs will have multiple magnetic coils, which will exert high forces and torques on each other. This will result in the need for strong structural bracing to keep the magnets intact and in place. Such strong structural designs will impose significant extra mass on the spacecraft.
Consider a magnetic field configuration that can keep radiation out of a certain region of space. There is no trajectory of a charged radiation particle up to a certain energy that will allow those particles to enter the protected region. But the dynamics of charged particles in a magnetic field are the same whether going forward or backward in time. If there is no way for a particle to get in, by this time reversal symmetry any particle which is in that forbidden region can never escape. Consequently any field configuration that is a magnetic trap is also a magnetic shield; any field configuration that is a magnetic shield is also a magnetic trap. A spacecraft with a magnetic shield may end up surrounded by strong radiation belts.
Using a magnet to bend a weaponized electron beam very often ends up with the beam being bent so hard that it dumps most of its energy in the form of synchrotron radiation at gamma ray energies. Because gamma rays are not charged, they will not be deflected by the field. Thus, if you would have been hit by the electron beam you will be hit instead by the gamma rays.
As an example, consider a 1 TeV electron beam. We'll surround our spacecraft with a 10 T magnetic field in a 100 meter radius region just outside our spacecraft. This will deflect the beam by 30 meters, which is enough to make it miss. But we are not saved, because the beam dumps nearly all of its energy into synchrotron radiation with an energy spectrum of gamma rays up to 13 GeV. This radiation will hit us in a strip about 2.4 meters long and not much more than the width of the original beam with essentially all of the energy of the original beam.
Magnet drones
If a magnetic shield around your spacecraft will just end up killing you from synchrotron radiation, what if you put the magnetic shield on a drone and put that drone between yourself and the enemy trying to shoot you? This lets you use a much weaker magnet because you don't need nearly so high of a deflection angle to make the shot miss. This means that less beam energy will turn into synchrotron radiation that could kill you instead and will spread what synchrotron radiation does occur out over a much wider area when it reaches your spacecraft, hopefully so that most of it just misses your spacecraft.
It does mean that your enemy will start shooting your drones so that they can eventually take a shot at you. But hopefully by that time you've already cleared out their drones and cored their spacecraft with your own synchrocannon or UREB.
Plasma magnets
Usually, to make a really big magnetic field you would run current through a really big conductive loop. But really big things are heavy and expensive. One way around this could be to use the ambient space plasma to carry the electric current rather than any kind of wire. In order to make this current, you use the same mechanism used in a rotary induction electric motor: you generate a rotating magnetic field and induce a current in the conductive loop (in this case, the space plasma). How do you make a rotating magnetic field? The method proposed[8] is to use an antenna of four much smaller current loops as electromagnets at 90°ree; to each other, and sinusoidally vary the current through the loops with a respective 90°ree; phase difference between them. When this is done, a circular current is induced in the space plasma and the self-force of a magnetic field on its generating current inflates the current loop to much larger radii. You end up with a current sheet in the plane of the rotating field's rotation circulating about the antenna nearly synchronously with the field rotation. This current then creates a normal dipolar magnetic field as with any current loop. The current sheet and the resulting magnetic field expand until the magnetic field's pressure equals that of the ambient space plasma. This gives an enormous region of magnetic field from a relatively small and lightweight system.
The system proposed in the initial study would use an antenna approximately 10 meters in radius and produce a region of field approximately 30 km in radius at Earth's orbit. The field inside would not be constant - at the edges it would be 50 nT, giving the right pressure to keep out the solar wind at Earth's orbit. A circulating current sheet produces a field that falls off as 1/r with distance, meaning that adjacent to the antenna the field would be about 0.15 mT. Using the methods in the box below, we can estimate that this particular design as part of a spacecraft's shields will not deflect a TeV electron beam by more than a few centimeters, which is usually insufficient to force a miss. However, it could potentially be useful for a drone magnet, where the much larger distance between the magnetic field and the target spacecraft would allow a small deflection angle to give perhaps tens or low hundreds of meters change in beam location near the target at near light second ranges. The relatively low field and gradual bend of the incident beam suggests that synchrotron radiation will not be an issue; however this does not exclude more powerful plasma magnet designs causing significant synchrotron radiation effects.
|
Calculating the deflection from a spatially varying magnetic field affected by the solar wind is no trivial task. However, we can make an approximation that both should be within about an order of magnitude of the true value and also represent an upper limit to the deflection angle; although it does neglect the influence of the driving rotating magnetic field which could in some cases increase the deflection. We will take R0 as the radius of the antenna. B0 is the field strength at the antenna. Rm is the distance at which the magnetic influence stops because the magnetic pressure equals the space plasma pressure. Bm is the field strength at Rm. According to Slough[8], the magnetic field strength B(r) at any distance from the antenna center r between R0 and Rm is B(r) = B0 R0 / r. Therefore, once we know Bm and Rm, B0 is completely determined B0 = Bm Rm / R0. The force on a particle with charge q passing perpendicularly through a magnetic field B(r) at a speed v is F(r) = q v B(r) For an electron beam, v is so close to c as to make no difference. If the particle is moving down the y direction and the field is in the z direction, the force will be in the x direction. We assume that the deflection will be small, so we can choose a straight-line path in the y direction offset from the center by an amount x. The plasma bubble radius is Rm, so the particle will enter at ymax = √[Rm2-x2] and leave at ymin = -√[Rm2-x2]. The momentum change the particle experiences from this force is the time integral of the force over its path. Because of reflection symmetry about y = 0, we only need to integrate from ymax to 0 and then multiply by 2
This holds for |x| > R0. But the expression for the field is not valid for r < R0 and the integral will give nonsense and diverging results if we evaluate for |x| < R0. In this case, we can put the integral lower bound at r = R0, or y = √[R02-x2]
The deflection angle is now estimated as φ = px / p where the total momentum of the particle p can be found from the methods in the first box in the Magnetic Fields section. The deflection for a shot aimed right at the spacecraft at the position of the spacecraft can be estimated by setting x = 0 and only taking the first half of the integral (so ignore the factor of 2) q B(0) R0 ln[Rm/R0] / (p Rm) This is an additional overestimate because it fails to account for how the deflection builds up over distance during the integration, but it should still give something of an order-of-magnitude and upper limit estimate of what kind of deflections might be expected. |
Electric fields
If electric fields can accelerate charged particles, maybe they can keep the charged particles in a weaponized particle beam away from your spacecraft? To completely block a particle beam, you would need a voltage on your spacecraft equal to the particle energy in eV of the particles in the beam. That is, if a 1 GeV proton beam is coming at you, you'd need an electric potential of a billion volts to stop that beam. This leads to three immediate problems.
The first is that particles of the opposite charge will be attracted to your spacecraft. Because space isn't really empty but rather a rarefied plasma (called the solar wind in a solar system or the interstellar medium out between stars), there will be plenty of particles of the opposite charge around to attract. And they will hit with an energy in eV equal to the voltage on your spacecraft. In our example of defending against a 1 GeV proton beam with a gigavolt field, the electrons from the solar wind will come in and hit with an energy of 1 GeV each. This will generate dangerous radiation.
The second problem is a consequence of the first. Each of those GeV electrons from our example need to get their energy from somewhere, which turns out to be from the electric field we are using as shielding. You will need to make up for this energy loss with power from your electrical system, which gives a constant drain on your power. Some estimates put the electrical effort to maintain a several hundred megavolt shield in space at many tens of gigawatts[9].
And the third problem is similar to one for magnetic fields. Your electrodes will experience high self forces and forces between separate electrodes that will try to tear your shield generator apart. Consequently you will need heavy structural reinforcement in order for your shield to work.
There are potential ways to mitigate some of these problems. Interested readers are directed to the active shielding section in our page on space radiation for more of the juicy details; there's no need to repeat the same stuff here.
Damage
Particle beams are, first and foremost, devices that produce beams of ionizing radiation. The radiation of weaponizable particle beams is extremely penetrating; thus of the interaction mechanisms listed for radiation from particle beams, we mostly need to worry about bremsstrahlung and nuclear collisions and these produce extensive secondary showers of radiation that increase the penetration of the radiation exposure. Because of this, any target hit by a particle beam weapon will be irradiated, and radiation dose will always be one of the primary damage mechanisms of a particle beam weapon strike. Further, this radiation will be distributed along a track passing deeply through the material of the target, allowing it to affect critical systems through heavy armor, structural material, robust machine components, and passive material such as fuel load, coolant, or cargo. As the radiation deposits its energy into the target material, that material will be heated. If the target is heated sufficiently, it may experience thermal or mechanical damage from melting, cooking, combustion, vapor explosions, and warping or cracking due to thermal expansion.
The discussion of the radiation penetration into armor also applies to the same radiation penetrating through the target. So the formulas and rules of thumb for estimating the depth of radiation penetration into armor can also be used to estimate how far into a tank or spacecraft a particle beam strike delivers effects.
In addition to the radiation and thermal effects, a particle beam can also produce a sharp electromagnetic pulse that can damage semiconductor electronics.
Design It Yourself
Example Builds
Further Reading
- N. Bloembergen, C. K. N. Patel, P. Avizonis, R. G. Clem, et al. "Report to The American Physical Society of the study group on science and technology of directed energy weapons", Reviews of Modern Physics, Vol 59, Issue 3, 1 July 1987, pp1-201, DOI https://doi.org/10.1103/RevModPhys.59.S1
- Andre Gsponder, "The Physics of high-intensity high-energy Particle Beam Propagation in open Air and outer-space Plasmas", Independent Scientific Research Institute, Oxford, OX4 4YS, England, 11 January 2009, http://arxiv.org/abs/physics/0409157
Credits
Sevoris, Gerrit Bruhaug, and Luke Campbell for writing
Gerrit Bruhaug and Luke Campbell for scientific research, math wrangling and advise
ATriffleMind and Luke W. Campbell for proof reading.
References
- ↑ Martin Reiser, "Theory and Design of Charged Particle Beams", 2008, WILEY-VCH Verlag GmbH & Co. KGaA, Weinheim
- ↑ C. Leroy and P-G Rancoita, "Physics of cascading shower generation and propagation in matter: principles of high-energy, ultrahigh-energy and compensating calorimetry", Reports on Progress in Physics 63 (2000) 505–606. DOI: 10.1088/0034-4885/63/4/202
- ↑ Tony C. Slaba, "Radiation Shielding for Lunar Missions: Regolith Considerations", LSIC Crosstalk 7/18/2022 https://lsic.jhuapl.edu/uploadedDocs/focus-files/1604-E&C%20+%20EE%20Monthly%20Meeting%20-%202022%2007%20July_Presentation%20-%20NASA%20Slaba.pdf
- ↑ J. D. Jackson, "Classical Electrodynamics: Second Edition", Wiley (1962)
- ↑ Ph. Durand and I. Paidarová, “Ionization of the hydrogen atom: from weak to strong static electric fields,” The European Physical Journal D, Vol. 26, pg. 253-259, 2003.
- ↑ R. Battiston, W.J. Burger, V. Calvelli, R. Musenich, V. Choutko, V.I. Datskov, A. Della Torre, F. Venditti, C. Gargiulo, G. Laurenti, S. Lucidi, S. Harrison, and R. Meinke, "ARSSEM Active Radiation Shield for Space Exploration Missions", Final Report ESTEC Contract N° 4200023087/10/NL/AF : “Superconductive Magnet for Radiation Shielding of Human Spacecraft” (2012) https://arxiv.org/abs/1209.1907 https://www.researchgate.net/publication/265945847_Active_Radiation_Shield_for_Space_Exploration_Missions
- ↑ Paolo Desiati and Elena D'Onghia, "CREW HaT: A Magnetic Shielding System for Space Habitats", arXiv:2209.13624 [physics.space-ph] https://doi.org/10.48550/arXiv.2209.13624
- ↑ 8.0 8.1 John Slough, "The Plasma Magnet", NASA Institute for Advanced Concepts Phase II Final Report (2006) https://www.niac.usra.edu/files/studies/final_report/917Slough.pdf
- ↑ Claire Mechmann, "Analysis of Proposed Active Radiation Shielding Design Concept for Spacecraft" (2019) Thesis, College of Engineering and Science of Florida Institute of Technology
- ↑ Ram K. Tripathi, John W. Wilson, and Robert C. Youngquist, "Electrostatic Active Radiation Shielding - Revisited", 2006 IEEE Aerospace Conference, Big Sky, MT, USA, 2006, pp. 9 pp.-, doi: 10.1109/AERO.2006.1655760.
- ↑ Rajarshi Pal Chowdhury, Luke A. Stegeman, Matthew L. Lund, Dan Fry, Stojan Madzunkov, and Amir A. Bahadori, "Hybrid methods of radiation shielding against deep-space radiation", Life Sciences in Space Research, Volume 38, 2023, Pages 67-78, ISSN 2214-5524, https://doi.org/10.1016/j.lssr.2023.04.004.
