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[[File:Naval_Electromagnetic_Railgun.png|thumb|General Atomics Electromagnetic Railgun prototype.]]
[[File:EMRG_prototype.png|thumb|BAE Systems Electromagnetic Railgun prototype.]]
[[File:Electromagnetic_gun_fire.jpg|thumb|High speed projectile fired from a railgun.]]
You have probably heard of railguns.  They are commonly depicted as some kind of fancy high-tech gun that can shoot its bullets really, really fast.  But what are they, really?  And what can they actually do?  Well, let's find out!


A railgun is a projectile weapon that uses high electric currents to push a projectile between two rails.  The potential advantages of a railgun are high speed projectilesDisadvantages include rail wear, the need to [[Energy_Storage|store large amounts of energy]], and the equipment to produce pulses of extreme currents.
A railgun is a kind of [[Electromagnetic_guns|electromagnetic gun]], and has the various properties common to electromagnetic guns.  Of all the electromagnetic guns, it is the most mature technology, with many research projects that have progressively made railguns more and more capable.  There are several efforts now underway among various nations (as of 2024) to build fieldable railguns.  Railguns are also the best known of the electromagnetic guns, and have appeared in many works of fiction.  And their simplicity makes them one of the easiest electromagnetc guns to understand how they work.
 
Fundamentally, a railgun is a projectile weapon that uses the magnetic forces of high electric currents to push a projectile between two rails.  And yes, this does potentially let the railgun shoot out stuff that goes very fast.  And because it only uses electricity, you can get away from funky chemistry stuff like powders and primers.  But railguns have several engineering challenges which, while perhaps not insurmountable, are issues which will need to be addressed.  The high speed and electric arcing can lead to excessive rail wearYou need to [[Energy_Storage|store large amounts of energy]], and then shape that energy to produce pulses of extreme currents.  And the magnetic energy stored in the rails limits the efficiency of railguns compared to some other kinds of launch systems.


== Working principles ==
== Working principles ==
Line 35: Line 40:
</div>
</div>


The magnetic field can be enhanced if the railgun uses a ferromagnetic barrel around its rails.  This in turn will increase the force on the projectile and improve the railgun efficiency and performance.
The magnetic field can be enhanced if the railgun uses a ferromagnetic barrel around its rails.  This in turn will increase the force on the projectile and improve the railgun efficiency and performance. However, for most practical applications (including weapons use), the field between the rails is far above the saturation field of any known ferromagnet, such that using a ferromagnet only serves to decrease the efficiency.
 
The overarching requirement of extreme currents to provide both the magnetic field and propulsive force combined with a largely low resistance design using highly conductive rails and a projectile mean that railguns are engineered to be extremely high current but relatively modest voltage devices.  The currents regularly reach hundreds of kiloamperes (kA) to megaamperes (MA) with voltages in the low kilovolts (kV) <ref name="Tatake1994"> S. G. Tatake, K. J. Daniel, K. R. Rao, A. A. Ghosh, and I. I. Khan, "Railgun", Defense Science Journal, Vol 44, No 3, July 1994, pp 257-262 https://web.archive.org/web/20171111205554/http://publications.drdo.gov.in/ojs/index.php/dsj/article/view/4179/2439</ref><ref name="Zielinski1996">A. E. Zielinski, M. D. Werst, J. R. Kitzmiller, "Rapid Fire Railgun For The Cannon Caliber Electromagnetic Gun System", 8th Electromagnetic Launch Symposium, April 1997 https://repositories.lib.utexas.edu/items/6e9f0b8e-2e21-4bba-a42d-c4e664af0e1b , A. E. Zielinski and M. D. Werst, "Cannon Caliber Electromagnetic  Launcher", IEEE Transactions on Magnetics, Vol. 33, No. 1, January 1997, pages 630-635 DOI: [https://ui.adsabs.harvard.edu/link_gateway/1997ITM....33..630Z/doi:10.1109/20.560087 10.1109/20.560087] Bibcode:[https://ui.adsabs.harvard.edu/abs/1997ITM....33..630Z 1997ITM....33..630Z].</ref><ref name="wired2010">Spencer Ackerman, "Video: Navy’s Mach 8 Railgun Obliterates Record", Wired, December 10, 2010 https://web.archive.org/web/20140111212221/http://www.wired.com/dangerroom/2010/12/video-navys-mach-8-railgun-obliterates-record/</ref>.
 
Sadly, a railgun generally will not crackle with electric arcs when it is charging up.  These arcs would short the circuit between the rails, drawing power without any benefit and preventing current from getting to the projectile.
 
=== The projectile ===
 
A railgun projectile will need to make good electrical contact with the rails as it slides.  It will also need to have good aerodynamic properties and terminal performance.  Because these two requirements are often at odds, a common design for high speed railguns is to use a light-weight conductive sabot, often made of aluminum (carbon fiber has also been proposed).  The sabot holds the projectile while maintaining electrical contact, and is the actual thing being pushed.  Once the sabot leaves the rails, it falls away to allow the projectile to continue down-range in free flight.
 
<table class="center" style="width: auto; margin-left: auto; margin-right: auto;">
<tr>
<td>[[File:Hypervelocity_projectile.png|frameless]]
<tr>
<td>BAE Systems railgun hypervelocity projectile, with (left) and without (right) its sabot.
</table>
 
<table class="center" style="width: auto; margin-left: auto; margin-right: auto;">
<tr>
<td>[[File:Railgun_projectile_1.jpg|frameless]]
<td>[[File:Railgun_projectile_2.png|frameless]]
<tr>
<td colspan=2>Some designs for railgun rails, sabots, and projectiles.
</table>
 
<table class="center" style="width: auto; margin-left: auto; margin-right: auto;">
<tr>
<td>[[File:Railgun_projectile_sabot_separation_2.jpg|550 px|frameless]]
<tr>
<td width=550>The sabot separates from a hypervelocity railgun dart immediately after launch.
</table>


The overarching requirement of extreme currents to provide both the magnetic field and propulsive force combined with a largely low resistance design using highly conductive rails and a projectile mean that railguns are engineered to be high current but low voltage devicesA consequence of this is that artistic visions of railguns with electric arcs buzzing between the rails as the weapon charges up will not happen; the gun will never develop the voltage needed to cause these arcs across such a large gap as the rail separation and in general arcs are to be avoided to prevent excess wear on the rails.
Because the sabot leaves with the same speed as the primary projectile, and can often have a non-negligible mass, there is a risk of the sabot traveling down-range for some distance and causing unintended damage.
 
It is common for railgun projectiles to be long, aerodynamic darts with fins for stabilization and possibly guidance.  Because they are often designed to be shot at hypersonic speeds, they will often take the form of a long-rod penetrator, like an anti-tank APFSDS shotFor these hypersonic rounds, the kinetic energy of the round is likely to be larger than the chemical energy released by any explosive warhead, and consequently they are likely to forgo a warhead and let the energy of their impact do their exploding for them.  However, there are other options that have been considered.  For example, shrapnel rounds where the projectile is fused to release a swarm of small sub-projectiles (generally made of a dense material such as tungsten) have been designed and may be useful for defense against drones, missiles, and aircraft.
<table class="center" style="width: auto; margin-left: auto; margin-right: auto;">
<tr>
<td>[[File:HVP_shrapnel_separation.png|1000 px|frameless]]
<tr>
<td>A bursting charge disperses shrapnel sub-projectiles in a test of a railgun hypervelocity projectile.
</table>
 
Developing guidance that can withstand the high acceleration, intense magnetic field, and plasma environment of a railgun launch can be challenging.  However, it is a challenge that has been solved at least once<ref name="BAE HyperVelocity Projectile">https://www.baesystems.com/en-media/uploadFile/20210404062224/1434555443512.pdf</ref>.


=== Basic electrical engineering and interior ballistics of a railgun ===
=== Basic electrical engineering and interior ballistics of a railgun ===


The mechanics of a system of electric currents, its energy and the forces acting on it, are often most conveniently found using the <i>inductance</i> of the system, commonly denoted <math>L</math>.  For our purposes, the inductance per unit length <math>\mathcal{L}</math> will be more convenient.  The actual inductance of a particular circuit will likely be computable only numerically, but we can make some useful approximations.  The DC inductance per unit length of a transmission line of radius <math>r</math> with wire separation <math>d</math> is known to be<ref name=Jackson>J. D. Jackson, "Classical Electrodynamics, Second Edition", John Wiley & Sons, New York (1975)</ref>
Warning!  This section is going to have a lot of (gasp) <i>math</i>!  If you don't like math, the highlights are that the efficiency of a railgun probably won't be all that great but can be made not horribly terrible either, and there might be ways to make it better.  And now you can skip to the next section if you want.  But if engineering of extreme propulsive systems is the kind of thing that you think is fun, read on!
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><math>
 
\mathcal{L} = \frac{\mu_0}{2\pi} \left( \frac{1}{2} + \ln \left[ \frac{d}{r}\right] \right)
This section will illustrate the basic physical mechanisms behind the operation of a railgun, using as an example a railgun operated under the most basic possible conditions &ndash; namely constant current supplied at the breach.  Actual systems are likely to be more complicated than this, but from the principles introduced here you can appreciate some of the main engineering factors that go in to railgun design.
</math></div>
 
where <math>\mu_0 = 4 \, \pi \times 10^{-7}</math> H/m is the permeability of free space.
==== Electrical forces ====
The rails in our railgun approximate this transmission line between the power couplings at the breach and the location of the projectile.  While the rails might not be circular in cross section, we can still take <math>r</math> to be some approximate characteristic transverse length scale of the rail cross section (perhaps <math>r \approx \sqrt{h \, w}</math> for rectangular rails of height <math>h</math> and width <math>w</math>; the logarithmic dependence means the net result is not strongly dependent on the exact value for <math>d \gg r</math>).  If the rails are enclosed in a permeable material (such as iron or other ferromagnetic substance), <math>\mu_0</math> can be approximately replaced by the permeability <math>\mu</math> of the material as long as the current is not so strong as to produce a magnetic field which saturates the material.
 
The mechanics of a system of electric currents, its energy, and the forces acting on it, are often most conveniently found using the <i>inductance</i> of the system, commonly denoted L.  For our purposes, the inductance per unit length will be more convenient.  The actual inductance of a particular circuit will likely be computable only numerically, but we can make some useful approximations.  The DC inductance per unit length of a transmission line of radius r with wire separation d is known to be<ref name=Jackson>J. D. Jackson, "Classical Electrodynamics, Second Edition", John Wiley & Sons, New York (1975)</ref>
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
ℒ = (μ<sub>0</sub>/(2π)) ( &frac12; + ln[d/r] )
</div>
where μ<sub>0</sub> = 4 π &times; 10<sup>-7</sup> H/m is the permeability of free space.
The rails in our railgun approximate this transmission line between the power couplings at the breach and the location of the projectile.  While the rails might not be circular in cross section, we can still take r to be some approximate characteristic transverse length scale of the rail cross section (perhaps r &asymp; &radic;(h w) for rectangular rails of height h and width w; the logarithmic dependence means the net result is not strongly dependent on the exact value for d &gt;&gt; r).  If the rails are enclosed in a permeable material (such as iron or other ferromagnetic substance), μ<sub>0</sub> can be approximately replaced by the permeability μ of the material as long as the current is not so strong as to produce a magnetic field which saturates the material.
 
The electric force on the projectile with constant current <font face = "Brush Script MT">I</font> is
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
F<sub>e</sub> = &frac12; ℒ <font face = "Brush Script MT">I</font>&sup2;.
</div>
The approximate magnetic field between the rails can be found by using the force on a current carrying wire (in this case the projectile) in a uniform magnetic field
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
F<sub>e</sub> = <font face = "Brush Script MT">I</font> d &lt;B&gt;
</div>
where &lt;B&gt; = F<sub>e</sub>/(<font face = "Brush Script MT">I</font> d) is the average magnetic field over the projectile.  If &lt;B&gt; is not significantly smaller than the saturation field of the permeable material of the barrel used to amplify the field, the material is likely to show the effects of saturation and the approximation of replacing μ<sub>0</sub> by μ will no longer hold.
 
For the projectile at a distance x, the total inductance is L = ℒ x.
The work done on the projectile plus sabot is the product of the force and the distance over which that force is applied; W<sub>e</sub> = F<sub>e</sub> x = &frac12; L <font face = "Brush Script MT">I</font>&sup2;.  The magnetic energy of a circuit is U = &frac12; L <font face = "Brush Script MT">I</font>&sup2;.  The total energy is E = W<sub>e</sub> + U, with the result that, ignoring any other losses, the efficiency of a railgun with constant current fed into the rails only at the breach is never greater than 50%.
 
For a total rail length <font face = "Brush Script MT">l</font>, when the projectile leaves the railgun x = <font face = "Brush Script MT">l</font> so that the final work done on the projectile and sabot, ignoring losses, and the final magnetic energy are
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
W<sub>e</sub> = U = &frac12; ℒ <font face = "Brush Script MT">I</font>&sup2; <font face = "Brush Script MT">l</font>.
</div>
 
==== Frictional forces ====
 
In addition to inefficiencies due to the loss of magnetic energy once the projectile leaves the barrel and the circuit is broken, there will be frictional and resistance losses.  Contact with the rails will produce a frictional force F<sub>f</sub> on the projectile.  The work done by the force against this friction over the entire length of the rails is
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
W<sub>f</sub> = F<sub>f</sub> <font face = "Brush Script MT">l</font>.
</div>
The kinetic energy of the projectile plus sabot will be the electrical work done on the projectile minus the amount of that work that goes into friction, such that
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
K<sub>t</sub> = W<sub>e</sub> - W<sub>f</sub>.
</div>
The kinetic energy of the projectile alone is
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
K = f<sub>m</sub> K<sub>t</sub>
</div>
where f<sub>m</sub> is the fraction of the mass of the projectile to the total projectile + sabot mass.


The electric force on the projectile with constant current <math>I</math> is
The projectile speed v will be
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><math>
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
F_e = \frac{1}{2} \, \mathcal{L} \, I^2.
v = &radic;[2 K/m].
</math></div>
</div>
The kinetic energy is the product of the force and the distance over which that force is applied.  For a total rail length <math>l</math>, this gives
where m is the projectile mass.
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><math>
K_e = F_e \, l = \frac{1}{2} \, \mathcal{L} \, I^2 \, l.
</math></div>
The magnetic energy of the circuit is
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><math>
U = \frac{1}{2} \, L \, I^2 = K_e.
</math></div>
The total energy is <math>E = K_e + U</math>, with the result that, ignoring any other losses, the efficiency of a railgun with current fed into the rails only at the breach is never greater than 50%.


In addition to inefficiencies due to the loss of magnetic energy once the projectile leaves the barrel and the circuit is broken, there will be frictional and resistance losses.  Contact with the rails will produce a frictional force <math>F_f</math> on the projectile.  The work done by the force against this friction is
==== Resistive losses ====
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><math>
W_f = F_f \, l.
</math></div>
The actual kinetic energy of the projectile will be the net force times the length of the rails, such that
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><math>
K = K_e - W_f.
</math></div>
The projectile speed <math>v</math> will be
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><math>
v = \sqrt{2 \, K/m}.
</math></div>


If the projectile has a resistance <math>R_P</math> and the rails have a resistance per unit length <math>\rho</math>, the total resistance of the system when the projectile is at a distance <math>x</math> from the breach will be
If the projectile has a resistance R<sub>p</sub> and the rails have a resistance per unit length ρ, the total resistance of the system when the projectile is at a distance x from the breach will be
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><math>
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
R = R_p + x \, \rho.
R = R<sub>p</sub> + x ρ.
</math></div>
</div>
The resistive power loss is  
The resistive power loss is  
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><math>
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
P = I^2 \, R.
P = <font face = "Brush Script MT">I</font>&sup2; R.
</math></div>
</div>
Under constant force, the position as a function of time <math>t</math> is
Under constant force, the position as a function of time t is
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><math>
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
x = \frac{1}{2} \frac{F_e - F_f}{m} t^2
x = &frac12; [(F<sub>e</sub> - F<sub>f</sub>)/m] t&sup2;
</math></div>
</div>
for projectile mass <math>m</math>
for projectile mass m.
The time to reach the end of the rails <math>\tau</math> is thus  
The time to reach the end of the rails τ is thus  
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><math>
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
\tau = \sqrt{2 \, l \, m/(F_e - F_f)}.
τ = &radic;[2 <font face = "Brush Script MT">l</font> m/(F<sub>e</sub> - F<sub>f</sub>)].
</math></div>
</div>
If we integrate the resistive power over time to find the total resistive energy loss,
If we integrate the resistive power over time to find the total resistive energy loss,
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><math>
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
E_R = E_p + E_r
E<sub>R</sub> = E<sub>p</sub> + E<sub>r</sub>
</math></div>
</div>
where <math>E_p</math> is the resistive energy dissipated across the projectile
where E<sub>p</sub> is the resistive energy dissipated across the projectile
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><math>
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
E_p = I^2 \, R_p \, \tau
E<sub>p</sub> = <font face = "Brush Script MT">I</font>&sup2; R<sub>p</sub> τ
</math></div>
</div>
and <math>E_r</math> is the resistive energy dissipated into the rails
and E<sub>r</sub> is the resistive energy dissipated into the rails
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><math>
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
E_r = \frac{1}{3} \, I^2 \, \rho \, l \, \tau.
E<sub>r</sub> = <font face = "Brush Script MT">I</font>&sup2; ρ <font face = "Brush Script MT">l</font> τ / 3.
</math></div>
</div>
 
==== Efficiency ====


The total efficiency therefore becomes
The total efficiency therefore becomes
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><math>
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
e = \frac{K_e - W_f}{U + K_e + E_p + E_r}.
e = K/(U + W<sub>e</sub> + E<sub>p</sub> + E<sub>r</sub>).
</math></div>
</div>
For well-engineered real systems, this often takes values on the order of 30%.


More sophisticated design can increase the efficiency, at the expense of increased complexity.  For example, multiple energy storage units distributed along the rails that are triggered as the projectile passes would reduce the stored magnetic energy <math>U</math> in the rails at the time the projectile leaves.  However, discussing the engineering of these more complicated systems is beyond the scope of this work.  In addition, the additional complexity such a system would incur reduces the railgun's attractiveness compared to coilguns, which have similar timing and switching considerations but also can eliminate the rail friction by using a levitated projectile.
More sophisticated design can increase the efficiency, at the expense of increased complexity.  For example, multiple energy storage units distributed along the rails that are triggered as the projectile passes would reduce the stored magnetic energy U in the rails at the time the projectile leaves.  However, discussing the engineering of these more complicated systems is beyond the scope of this work.  In addition, the additional complexity such a system would incur reduces the railgun's attractiveness compared to coilguns, which have similar timing and switching considerations but also can eliminate the rail friction by using a levitated projectile.
 
An alternative method to increase the efficiency is to violate the assumption that the current is constant during the projectile acceleration.  If the current is decreased as the projectile travels down the barrel, the magnetic energy in the barrel likewise decreases.  In the limit of a sudden current pulse when the projectile is at the breach and then allowing the current to only be maintained by magnetic induction thereafter, without additional energy input into the railgun, has an interesting similarity to a gunpowder weapon where the hot powder is only at its maximum pressure when the bullet is near the breach and the pressure falls off with distance as the powder gases do work on the bullet.  In this case, neglecting resistance, the magnetic flux through the circuit is kept constant by induction and the current falls off in inverse proportion to the distance the projectile has traveled down the rails
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
&lt;B&gt; x d = &frac12; ℒ <font face = "Brush Script MT">I</font> x = constant, current maintained by induction only.
</div>
 
Another natural solution is to deliver a constant power to the railgun instead of a constant current.  As we have seen, the electrical work W<sub>e</sub> and the magnetic energy U are both proportional to the position x of the projectile down the barrel.  However, as the projectile speed v increases the position changes faster and faster and more and more energy must be added in a given time.  If the power supply has a maximum power available, once the railgun is operating at that power the current will start to decrease with time to both reduce the rate of work on the projectile and the rate of increase in magnetic energy.
 
Again, the full analysis of the problem with a time-varying current is beyond the scope of this article although the work done here should be a good start for anyone interested in working it out for themselves.
 
Finally, it may be possible to recover some of the magnetic energy for later use.  Perhaps this energy could be used to charge a capacitor near or at the end of the firing cycle, which would then provide some of the energy for the next shot.
 
For real high powered experimental railguns, efficiencies range from 4%<ref name="Tatake1994"></ref> to 35%<ref name="Zielinski1996"></ref>.  Sliding contact armatures tend to have significantly better efficiency than plasma armatures (see below).  Energy recovery of the magnetic energy to charging the launch capacitors can allow efficiency to exceed 50%<ref name="Zielinski1996"></ref>.


=== Self forces ===
=== Self forces ===


The same interaction between the magnetic field and the current that pushes the projectile also acts on the current flowing through the rails.  This produces a strong force that acts to push the rails apart.  If this happens, electrical contact with the projectile will be broken and the rails might get permanently damaged if they are warped beyond their elastic limit.  A consequence of this is that railguns will not have bare exposed rails.  Instead, the rails will be contained within a strong barrel structure that can support the forces pushing on the rails to minimize strain on the rails and keep the gun from bursting or warping.  Sadly, common artistic interpretations of railguns with a pair of exposed unsupported rails will not work.
The same interaction between the magnetic field and the current that pushes the projectile also acts on the current flowing through the rails.  This produces a strong force that acts to push the rails apart<ref name="Zielinski1996"></ref>.  If this happens, electrical contact with the projectile will be broken and the rails might get permanently damaged if they are warped beyond their elastic limit.  A consequence of this is that railguns will not have bare exposed rails.  Instead, the rails will be contained within a strong barrel structure that can support the forces pushing on the rails to minimize strain on the rails and keep the gun from bursting or warping.  Sadly, common artistic interpretations of railguns with a pair of exposed unsupported rails will not work.


If you are using the engineering analysis from above, the force per unit length pushing the rails apart is
If you are using the engineering analysis from above, the force per unit length pushing the rails apart is
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><math>
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
\frac{F_r}{x} = \frac{1}{2} \, I^2 \, \frac{\partial \mathcal{L}}{\partial d}.
F<sub>r</sub>/x = &frac12; <font face = "Brush Script MT">I</font>&sup2; ∂ℒ/∂d.
</math></div>
</div>


=== Recoil ===  
=== Recoil ===  


The circuit containing the current in the rails and projectile must be closed on the other end of the current loop.  The magnetic forces push on this just as much as they do on the projectile, producing recoil in accordance with [https://en.wikipedia.org/wiki/Newton%27s_laws_of_motion Newton's second law of motion].  The total recoil impulse (momentum transfer) will be the mass of the projectile that is launched out the end of the barrel times the speed of the projectile as it is launched. In math-speak, the recoil impulse will be <math>-\vec{p}</math>, where <math>\vec{p} = m \, \vec{v}</math> is the momentum of the projectile with <math>m</math> the projectile mass and <math>\vec{v}</math> the projectile velocity. 
The fact that electromagnetic guns have recoil was discussed in the parent article on [[Electromagnetic_guns#Recoil|electromagnetic guns]].  In the implementation of the railgun in particular, the circuit containing the current in the rails and projectile must be closed on the other end of the current loop.  The magnetic forces push on this just as much as they do on the projectile, producing recoil<ref>Wm. F. Weldon, M. D. Driga, and H. H. Woodson, "Recoil in electromagnetic railguns", IEEE Transactions on Magnetics, Vol. MAG-22, No. 6, November 1986, pp 1808-1811, Bibcode: [https://ui.adsabs.harvard.edu/abs/1986ITM....22.1808W 1986ITM....22.1808W] DOI: [https://doi.org/10.1109%2FTMAG.1986.1064733 10.1109/TMAG.1986.1064733]</ref> in accordance with [https://en.wikipedia.org/wiki/Newton%27s_laws_of_motion Newton's second law of motion].
 
== Rail durability ==
 
[[File:Railgun_Firing_Projectile.jpg|thumb|Muzzle flash from a high speed railgun.]]
In order to maintain electrical contact with the rails the projectile must either keep a sliding physical contact with the rails or strike an electric arc to the railsAn electric arc is arguably the worse of the two options, as each shot will be arc-welding the rails and will produce ablation and excessive rail wear<ref name="Tatake1994"></ref>.  A sliding contact is no worse than any conventional firearm with the bullet maintaining a sliding pressure seal with the barrel.  But as speeds get higher and higher, a sliding contact produces more and more barrel wear.  A high speed projectile can be expected to significantly reduce rail life compared to the barrel life of a modern firearm.  With that said, it is difficult to fully eliminate arcing during railgun operation<ref>Michael Fisher, "Hypervelocity Projectiles: A Technology Assessment", Defense Systems Information Analysis Center, November 2, 2019, https://dsiac.org/articles/hypervelocity-projectiles-a-technology-assessment/</ref>, with additional wear occurring both near the breach and at the muzzle<ref name="Zielinski1996"></ref>.  The U.S. Navy railgun has reported rails lasting for several hundred shots at speeds of 2 km/s<ref>Sydney J. Freedberg Jr. "Navy Railgun Ramps Up in Test Shots", Breaking Defense, May 19, 2017, https://breakingdefense.com/2017/05/navy-railgun-ramps-up-in-test-shots/</ref>.  This is within the speeds achieved by some tank main guns.  It is not clear how well rails can stand up to projectiles shooting through them at speeds significantly larger than this.
 
== Muzzle Flash ==
 
High speed wear on the rails and projectile will produce vaporized material that are ejected from the barrel on launch.  In addition, magnetic energy left in the electrical system as the projectile leaves the rails will be discharged as an electric arc.  Both of these processes act to produce a loud muzzle blast and muzzle flash.  Much like modern firearms, this will indicate to observers that the weapon was fired and can help to localize its location, either directly by the flash or from dust and debris kicked up by the blast.
 
== Upper limits to speed ==
 
As current flows through the projectile, [https://en.wikipedia.org/wiki/Ohm%27s_law electrical resistance will heat it up].  Thus, some fraction of the energy delivered for the discharge will go into raising the temperature of the projectile.  At high enough speeds, this inefficiency will deposit so much heat that the projectile will be affected, either warping, partially or fully melting, or vaporizing.  Warping or partial melting will adversely affect accuracy, complete melting or vaporization will prevent the projectile from reaching its target.  Using the terminology of the electrical engineering and interior ballistics section, above, the maximum speed is given when the resistive energy dissipated across the projectile exceeds the heat energy needed to damage the projectile to the point that it no longer functions.  One estimate<ref name="Winterberg EMRG">F. Winterberg, "The electromagnetic rocket gun", Acta Astronautica Vol. 12, No. 3, pp. 155-161, 1985</ref> gives a maximum speed for monolithic solid dumb projectiles of around 20 km/s; and perhaps as low as 2 km/s for projectiles containing sophisticated equipment such as guidance, control systems, or after-launch propulsion.
 
== Variations on the standard railgun design ==
 
=== Augmented railguns ===


This will be similar in magnitude to the recoil produced by a chemical propellant firearm, with one important differenceA considerable portion of the recoil from a chemical propellant firearm comes from the hot gases jetting out of the barrel, acting like a rocket.  The amount differs depending on the interior ballistics of the firearm but a contribution of very roughly 30% to the recoil is typicalThe railgun will lack these propellant gases, so that the recoil will be somewhat less than that of an unmodified firearm.  However, the same reason it lacks this additional recoil does not allow a railgun to use a muzzle brake, which can reduce the recoil of a firearm even further.
If you add additional current-carrying rails adjacent to the rails that guide the projectile, this will increase the magnetic field the projectile experiencesIn fact, if the augmenting rails go all the way to the muzzle where they loop over or under to connect with their counterpart without getting shorted by the projectile, they provide a more uniform field which is a factor of 2 more effective at accelerating a given current through the projectile with the same current through the railsThis all allows the projectile to conduct less current for the same acceleration, lessening the issues with arcing and rail erosion.


== Safety ==
=== Segmented railguns ===


One advantage suggested for railguns is that without the need for reactive propellants, ships and ammunition storage warehouses will be significantly less hazardous if hit by enemy fireIn operation, a railgun might only store enough energy for one shot in volatile fast-discharge energy storage devices such as capacitorsThe fast discharge energy storage would be recharged by a generator between shots.  On a vehicle, this could be the same generator used for electric traction, thus allowing a unified power supply system for the drive train and weaponsWhile hits to the fuel or generator are still possible, this hazard is inherent to the operation of the vehicle and is present whether the vehicle is armed with a railgun or not.
One of the limits to efficiency of the railgun is that magnetic energy is stored throughout the rail that the projectile has passed throughOne potential solution is to break the rails up into electrically independent sections and energize each pair of rails only when the projectile is in themIn principle, this could reduce the stored magnetic energy and increase the efficiencyOne known problem is the difficulty of getting the projectile to transition smoothly from one set of rails to the next.


== High speed ==
A solution to the problems of segmented rails while retaining the benefits may be had with the Distributed Energy Source (DES) method.<ref>Richard A. Marshall, "The Distributed Energy Store Railgun, its Efficiency, and its Energy Store Implications", IEEE Transactions on Magnetics, Vol. 33, No. 1. pp. 582-588 (January 1997), https://ieeexplore.ieee.org/abstract/document/560078</ref><ref name="McNab et al 2011">I. R. McNab, M. J. Guillot, M. Giesselman, G. V. Candler, D. A. Wetz, F. Stefani, D. Motes, J. V. Parker, J. J. Mankowski, and R. Karhi, "Multistage Electromagnetic and Laser Launchers for Affordable, Rapid Access to Space AFOSR MURI Final Report 2010", https://apps.dtic.mil/sti/tr/pdf/ADA590562.pdf (2011)</ref>  Here, the standard pair of monolithic rails are used, but a series of capacitors (or other energy storage devices) directly connect to the rails at intervals along their length.  After the projectile has passed, the previous energy supply can be turned off and the new one turned on.  Carefully tuning the timing and operation of the capacitors can allow them to recover magnetic energy previously left in the rails when the projectile was not as far along.


In a conventional firearm, the propulsion of a projectile becomes increasingly inefficient as the projectile moves at speeds close to the speed of sound in the propellant gas.  A railgun, lacking propellant gas, does not have this problem.  As long as the projectile maintains electrical contact with the rails the projectile can be accelerated.  This makes railguns a contender for launching high speed projectiles, potentially attaining speeds that would otherwise require an exotic and complicated chemical propellant firearm like a light gas gun.  For comparison, artillery will tend to get to around 0.6 to 1 km/s and a tank firing an anti-tank APFSDS dart might reach speeds approaching 2 km/s.  Meanwhile, a recent program developing a railgun for the U.S. Navy could launch projectiles at up to about 3.3 km/s (CITE, check if true, other reports say only Mach 6 ~= 2 km/s.  NEED TO FIND PRIMARY DOCUMENTS HERE!!!).
=== Plasma armature railguns ===


At around 3 km/s, the kinetic energy of a projectile will match the energy released by the detonation of the same mass of TNT.  This means that a separate warhead is un-needed.  The energy liberated by the projectile slamming into a target at more than 3 km/s will produce a bigger explosion than if it were filled with explosives &ndash; particularly because artillery shells need to be built extra sturdy to survive launch leaving relatively little space for the warheadIt is worthwhile to note that penetration doesn't increase when speeds get over 2 km/s.  A faster speed can flatten a larger area but if your goal is punching through armor any energy used getting faster than 2 km/s at the target is energy wastedNote that this is speed at the targetBecause a projectile launched in atmosphere will suffer from aerodynamic drag in flight, when shooting at distant targets you may need higher speeds at the muzzle to get the desired terminal performance.
So you want to get your projectile even faster?  There's a method for that.  Instead of having current go through the sabot to push the projectile, strike an arc at the back of an insulating projectile (often by flash-arcing across a thin conductive foil or ribbon) and have the plasma from the arc push the projectile<ref name="RashleighMarshall1978">S. C. Rashleigh and R. A. Marshall, "Electromagnetic acceleration of macroparticles to high velocities", Journal of Applied Physics 49, 2540-2542 (1978)</ref>.  This seemingly crazy idea has resulted in railguns that shoot out their projectile at 6 km/s or more, with the highest speeds attained with projectiles made of low atomic weight and low heat of vaporization (such as many plastics)<ref name="Parker_1989">J. V. Parker, "Why plasma armature railguns don't work (and what can be done about it)", IEEE Transactions on Magnetics, Vol. 25, No. 1, pages 418-424, January 1989</ref> &ndash; although a rear plastic plug might be used to accelerate a denser projectile in front of it.  However, if you thought that normal railguns were hard on the rails they have nothing on plasma railguns!  The plasma arc continually erodes the rails at a high rate, with continual ablation leading to even more plasma.  The final speed of the projectile from one of these things can be rather unpredictable &ndash; a major limit happens when a second arc is struck in the vaporized debris trail some distance behind the projectile, and this arc sucks out most of the current but does not do much pushingExactly when this <i>restrike</i> phenomenon happens in the turbulent sparsely ionized debris is variable, hence the unpredictability.  Reference <ref name="Parker_1989"></ref> suggests that reliable speeds in excess of 6 to 8 km/s cannot be achieved without controlling restrike (although referencing one test that achieved 10 km/s), but suggests several methods by which restrike may be avoided, controlled, or mitigatedNamely:
<ul>
  <li>Segmented railguns, with separate independent power supplies feeding sections of rails insulated from the other sections every 1 to 2 meters.
  <li>Adding special coatings that increase the breakdown voltage of the vapor evaporated and ablated from the rails and the back of the projectile, with the note that the practical problems of renewing this coating would probably limit the technique to laboratory devices.
  <li>Injecting high speed neutral gas into the gun (at which point you might question why you are using a railgun anyway, rather than a light gas gun).
  <li>Reducing the power dissipated by the armature, by reducing the delivered voltage or current.
  <li>Improved materials, with a synthetic diamond coating suggested as optimal.
</ul>
It is suggested that these techniques may allow speeds in the 10 to 20 km/s range with the main limit on speed now being viscous drag on the armature plasmaAlthough note that at these speeds, projectiles will not survive long in an Earth-like atmosphere, rapidly being eroded away by the intense heating and pressures of ramming through the air faster than most meteorsThey may be useful in exo-atmospheric combat, particularly in setting featuring relatively low performance rocket thrusters where the railgun slugs cannot simply be outrun.


The usual expression for the kinetic energy is <math>K = 1/2 \, m \, v^2</math>.  Using <math>\vec{p}=m \, \vec{v}</math> we can express the kinetic energy as <math>K = 1/2 \, \vec{p} \cdot \vec{v} = p \, v/2</math>We can now see another benefit of high speed &ndash; for constant kinetic energy, the magnitude of the recoil impulse is <math>p = 2 \, K / v</math>So the faster the projectile is launched, the less recoil will be produced (however, we again must caution that the terminal effects of the projectile depend on more than just kinetic energy and it is a mistake to think that two projectiles with the same <math>K</math> but different <math>m</math> and <math>v</math> will have the same effect on target).
Additional work<ref name="McNab et al 2011"></ref> has suggested that restrike can be suppressed if the plasma arc simply does not have time to vaporize the rails or nearby insulatorsThis requires the projectile to already be moving rapidly, so it will need to first be accelerated by other means &ndash; and if those other means of accelerating the projectile also produce gas you need to keep that gas out of the railgun or it can allow restrike.  These works generally inject the projectile already moving at between 0.5 to 1 km/sAugmentation also helps; the additional magnetic field from the augmentation rails gives additional acceleration without the additional voltage that can drive unwanted arcsDistributed energy supply along the rails further helps to cut off power to the downstream rails, inhibiting arc formation while simultaneously increasing efficiency (although it was found necessary to wait for the entire length of the driving arc to pass before activating the next energizing segment or you could split your arc, driving part of it backwards down the rails toward the breach and reducing acceleration).  By using these methods and carefully engineering the rails and insulators to resist ablation, the authors were able to achieve results suggesting that restrike could be avoided.


In order to maintain electrical contact with the rails the projectile must either keep a sliding physical contact with the rails or strike an electric arc to the railsAn electric arc is arguably the worse of the two options, as each shot will be arc-welding the rails and will produce excessive rail wear.  A sliding contact is no worse than any conventional firearm with the bullet maintaining a sliding pressure seal with the barrelBut as speeds get higher and higher, a sliding contact produces more and more barrel wearA high speed projectile can be expected to significantly reduce rail life compared to the barrel life of a modern firearm(CITE navy railgun, ~100 shots per barrel & not all that high speed compared to modern artillery, not clear if these were all full power shots) (Disposable rails?  Liquid metal rail contacts?)
However, a plasma armature railgun is now operating much as a conventional gun, with a hot vapor pushing on the projectile to accelerate itReference <ref name="Cowan_1993">M. Cowan, E. C. Cnare, B. W. Duggin, R. J. Kaye, B. M. Marder, I. IL Shokair, "The Continuing Challenge of Electromagnetic Launch", https://www.osti.gov/servlets/purl/10177176</ref> suggests that this limits the performance of the gun in the same way that propelling a bullet with combustion products from powder limits a conventional gun, with efficiency falling off at high speedsIndeed, railgun performance plots out similarly to light gas guns which can achieve similar high speeds.  The authors suggest that "Experimental results strongly indicate that high performance railguns are electrically-powered, gas-dynamic rather than electromagnetic guns" and "Railguns do not appear to offer a clear advantage over gas dynamic-gunsIn fact, when they are operated for high performance, they show launch pressure limitations which are more gas dynamic than electromagnetic in nature.  Since solid armatures transfer their current to an arc, there is no successful theory which has established the railgun as a true electromagnetic launcher."


High speed wear on the rails and projectile will produce vaporized material that are ejected from the barrel on launch, producing a loud muzzle blast and muzzle flashMuch like modern firearms, this will indicate to observers that the weapon was fired and can help to localize its location, either directly by the flash or from dust and debris kicked up by the blast.
Not all plasma armature railguns are used at extreme speed, with some experimental railguns designed with plasma armatures with design goals of approximately 2 km/s projectile speeds<ref name="Tatake1994"></ref>However, sliding contact designs offer significantly improved efficiency and barrel lifetime at these lower speeds<ref name="Zielinski1996"></ref>.


As current flows through the projectile, [https://en.wikipedia.org/wiki/Ohm%27s_law electrical resistance will heat it up].  Thus, some fraction of the energy delivered for the discharge will go into raising the temperature of the projectile.  At high enough speeds, this inefficiency will deposit so much heat that the projectile will be affected, either warping, partially or fully melting, or vaporizing.  Warping or partial melting will adversely affect accuracy, complete melting or vaporization will prevent the projectile from reaching its target.  (CITE likely upper achievable speed due to melting, EMRG paper?)  Using the terminology of the electrical engineering and interior ballistics section, above, the maximum speed is given when the resistive energy dissipated across the projectile <math>E_p</math> exceeds the heat energy needed to damage the projectile to the point that it no longer functions.
=== Plasma railguns ===


== Shot consistentcy ==
Want something even crazier than making the armature out of plasma?  What if you make the projectile out of plasma, too.  Now we have a plasma railgun, designed to launch puffs of plasma, or even plasmoids, at ridiculous speeds.  This is common during the testing, study, and design phase of plasma armature railguns, where the railgun can just be run with a free arc accelerated along the rails without any load.<ref name="McNab et al 2011"></ref>  These free arcs often run at speeds of between 3 and 15 km/s.  One study<ref>Sovinec, C. R. (1990). "Phase 1b MARAUDER computer simulations". IEEE International Conference on Plasma Science. 22 (16). https://inis.iaea.org/search/searchsinglerecord.aspx?recordsFor=SingleRecord&RN=22057516</ref><ref name="Dengan1993">Dengan, J. H.; et al. (1 August 1993). "Compact toroid formation, compression, and acceleration". Physics of Fluids B. 5 (8): 2938–2958.  Bibcode:[https://ui.adsabs.harvard.edu/abs/1993PhFlB...5.2938D 1993PhFlB...5.2938D] doi:[https://doi.org/10.1063%2F1.860681 10.1063/1.860681]</ref> launched plasmoids of roughly a milligram in mass at speeds of several hundred km/s.  This is, in fact, an attempt to make a [[Plasma_Guns|plasma gun]], and they don't work well as weapons for all the reasons described for normal plasma guns.  Suggested uses for such things are "fast opening switches, x-radiation production, radio frequency (rf) compression, as well as charge-neutral ion beam and inertial confinement fusion studies"<ref name="Dengan1993"></ref>.


In modern artillery, variance in timing of ignition and burning rate of the powder can produce differences in muzzle speed and delays of launch of the projectile.  This can result in decreased accuracy.  These will not be present in a railgun, resulting in more consistent exterior ballistics and improved accuracy.
=== Plasma rails ===


What happens if you go even farther, and make the rails themselves out of plasma?  Well, mostly they immediately dissipate and don't work.  The only reason we're bringing this up here is that some popular science fiction media has depicted railgun fire with what are described in lore as extended plasma rails jetting from the end of the barrel.  As you by now know from reading the above material and the [[Plasma_Guns|plasma gun]] article, any such rails would simultaneously disperse, explode away from each other at high speed by the magnetic self-forces, and short themselves out before the current could get to the projectile.  They may look neat, but are not realistic.


=== Rocket railguns ===


One suggestion to get around the projectile heating problem for high speed launches is for the projectile to carry its own expendable coolant with it<ref name="Winterberg EMRG"></ref>.  As the projectile is accelerated and heats up, the coolant absorbs that heat and evaporates, making a high pressure vapor that shoots out a nozzle at the back.  This escaping coolant then acts like a rocket, pushing the projectile even faster.  As the vapors pass through the magnetic field at high speed, they are ionized, which allows an electric arc to strike behind the projectile.  Now, the mechanisms of the plasma armature railgun also come in to play, with the ionized vapor being accelerated up into the projectile, pushing it even faster down the barrel.  It is estimated that speeds of a few hundred km/s could be attained in this fashion, although no tests of the mechanism have been conducted.


=== Gun railguns ===


power supply, pulse forming network, lack of casing & propellant & primer
A railgun requires large amounts of electricity to drive its projectile.  What if you could use a gun to drive a generator that produces a large pulse of electricity?<ref>M. A. Hilal, "Magnetc Advanced Hybric (MAH) Gun", IEEE Transactions on Magnetics, Vol 25, No. 1, Pages 228 - 231, January 1989, [https://doi.org/10.1109/20.22539 DOI: 10.1109/20.22539]</ref>


efficiency of navy's electromagnetic rail gun ~30% (CITE this)
Here, the basic idea is to use a charge of gunpowder in a barrel to drive a piston down the barrel.  A pair of conductive rails run along the barrel, past the conductive piston head, and to the projectile and its armature.  A strong magnetic field passes between the rails in the vicinity of the piston but not near the armature.  When the gunpowder is ignited, it drives the piston down the barrel.  This decreases the magnetic flux through the circuit loop along the rails between the piston head and the armature.  By Lenz's law <ref>[https://en.wikipedia.org/wiki/Lenz%27s_law Wikipedia:Lenz's law]</ref> this induces a current around this loop that acts to oppose the change in flux.  The current through the rails past the armature accelerates the armature and projectile as normal for a railgun, while simultaneously slowing down the piston head.  In essence, you can use this design to move the kinetic energy from a massive but slow moving piston into a less massive and thus much faster moving projectile.  Because chemical propellants are most efficient at slower speeds, this can allow more efficient transfer of chemical energy of the powder into the kinetic energy of the projectile than you could get using a gun alone.  At the end of its stroke, the piston is moving slowly enough to be captured and re-used.


helical railguns
== Credit ==


hybrid railguns-coilguns (using electromagnets to increase the B field)
Author: Luke Campbell


plasma railguns
== References ==


plasma rails & why they don't work
[[Category:Warfare]][[Category:Physics & Engineering]][[Category:Engineering]][[Category:Military Technology]]

Latest revision as of 12:33, 4 November 2025

General Atomics Electromagnetic Railgun prototype.
BAE Systems Electromagnetic Railgun prototype.
High speed projectile fired from a railgun.

You have probably heard of railguns. They are commonly depicted as some kind of fancy high-tech gun that can shoot its bullets really, really fast. But what are they, really? And what can they actually do? Well, let's find out!

A railgun is a kind of electromagnetic gun, and has the various properties common to electromagnetic guns. Of all the electromagnetic guns, it is the most mature technology, with many research projects that have progressively made railguns more and more capable. There are several efforts now underway among various nations (as of 2024) to build fieldable railguns. Railguns are also the best known of the electromagnetic guns, and have appeared in many works of fiction. And their simplicity makes them one of the easiest electromagnetc guns to understand how they work.

Fundamentally, a railgun is a projectile weapon that uses the magnetic forces of high electric currents to push a projectile between two rails. And yes, this does potentially let the railgun shoot out stuff that goes very fast. And because it only uses electricity, you can get away from funky chemistry stuff like powders and primers. But railguns have several engineering challenges which, while perhaps not insurmountable, are issues which will need to be addressed. The high speed and electric arcing can lead to excessive rail wear. You need to store large amounts of energy, and then shape that energy to produce pulses of extreme currents. And the magnetic energy stored in the rails limits the efficiency of railguns compared to some other kinds of launch systems.

Working principles

An electric current creates a magnetic field that circulates around it. If you have two parallel conductors carrying current in opposite directions, they both produce a field that points in the same direction between them, amplifying the field in that direction (likewise, outside the two wires the fields point in opposite directions making the field weaker there and causing it to fall off faster than the field from a single wire).

A magnetic field exerts a force on any electric currents going through it. The force is in the a direction perpendicular to both the magnetic field and the current, and is proportional to both.

The magnetic field (magenta) circulating around a cross sectional plane perpendicular to the direction of an infinite line of current (green).

The magnetic field (magenta) circulating around a cross sectional plane perpendicular to the direction of two infinite line of current in the opposite directions (green).

The force on a current due to a magnetic field.

The basic idea for building a railgun is to take two parallel conductive rails. Short the two rails with a conductive projectile near the breach. Apply a pulse of very high current, that will run down one rail, through the projectile, and back up the other rail. The current-carrying parts of the rail make a high magnetic field between them. This field pushes on the current flowing through the projectile, which launches it down the rail. As long as the projectile shorts the two rails, it experiences the force and is accelerated faster.

A simplified diagram showing the workings of a railgun.

The magnetic field can be enhanced if the railgun uses a ferromagnetic barrel around its rails. This in turn will increase the force on the projectile and improve the railgun efficiency and performance. However, for most practical applications (including weapons use), the field between the rails is far above the saturation field of any known ferromagnet, such that using a ferromagnet only serves to decrease the efficiency.

The overarching requirement of extreme currents to provide both the magnetic field and propulsive force combined with a largely low resistance design using highly conductive rails and a projectile mean that railguns are engineered to be extremely high current but relatively modest voltage devices. The currents regularly reach hundreds of kiloamperes (kA) to megaamperes (MA) with voltages in the low kilovolts (kV) [1][2][3].

Sadly, a railgun generally will not crackle with electric arcs when it is charging up. These arcs would short the circuit between the rails, drawing power without any benefit and preventing current from getting to the projectile.

The projectile

A railgun projectile will need to make good electrical contact with the rails as it slides. It will also need to have good aerodynamic properties and terminal performance. Because these two requirements are often at odds, a common design for high speed railguns is to use a light-weight conductive sabot, often made of aluminum (carbon fiber has also been proposed). The sabot holds the projectile while maintaining electrical contact, and is the actual thing being pushed. Once the sabot leaves the rails, it falls away to allow the projectile to continue down-range in free flight.

BAE Systems railgun hypervelocity projectile, with (left) and without (right) its sabot.
Some designs for railgun rails, sabots, and projectiles.
The sabot separates from a hypervelocity railgun dart immediately after launch.

Because the sabot leaves with the same speed as the primary projectile, and can often have a non-negligible mass, there is a risk of the sabot traveling down-range for some distance and causing unintended damage.

It is common for railgun projectiles to be long, aerodynamic darts with fins for stabilization and possibly guidance. Because they are often designed to be shot at hypersonic speeds, they will often take the form of a long-rod penetrator, like an anti-tank APFSDS shot. For these hypersonic rounds, the kinetic energy of the round is likely to be larger than the chemical energy released by any explosive warhead, and consequently they are likely to forgo a warhead and let the energy of their impact do their exploding for them. However, there are other options that have been considered. For example, shrapnel rounds where the projectile is fused to release a swarm of small sub-projectiles (generally made of a dense material such as tungsten) have been designed and may be useful for defense against drones, missiles, and aircraft.

A bursting charge disperses shrapnel sub-projectiles in a test of a railgun hypervelocity projectile.

Developing guidance that can withstand the high acceleration, intense magnetic field, and plasma environment of a railgun launch can be challenging. However, it is a challenge that has been solved at least once[4].

Basic electrical engineering and interior ballistics of a railgun

Warning! This section is going to have a lot of (gasp) math! If you don't like math, the highlights are that the efficiency of a railgun probably won't be all that great but can be made not horribly terrible either, and there might be ways to make it better. And now you can skip to the next section if you want. But if engineering of extreme propulsive systems is the kind of thing that you think is fun, read on!

This section will illustrate the basic physical mechanisms behind the operation of a railgun, using as an example a railgun operated under the most basic possible conditions – namely constant current supplied at the breach. Actual systems are likely to be more complicated than this, but from the principles introduced here you can appreciate some of the main engineering factors that go in to railgun design.

Electrical forces

The mechanics of a system of electric currents, its energy, and the forces acting on it, are often most conveniently found using the inductance of the system, commonly denoted L. For our purposes, the inductance per unit length ℒ will be more convenient. The actual inductance of a particular circuit will likely be computable only numerically, but we can make some useful approximations. The DC inductance per unit length of a transmission line of radius r with wire separation d is known to be[5]

ℒ = (μ0/(2π)) ( ½ + ln[d/r] )

where μ0 = 4 π × 10-7 H/m is the permeability of free space. The rails in our railgun approximate this transmission line between the power couplings at the breach and the location of the projectile. While the rails might not be circular in cross section, we can still take r to be some approximate characteristic transverse length scale of the rail cross section (perhaps r ≈ √(h w) for rectangular rails of height h and width w; the logarithmic dependence means the net result is not strongly dependent on the exact value for d >> r). If the rails are enclosed in a permeable material (such as iron or other ferromagnetic substance), μ0 can be approximately replaced by the permeability μ of the material as long as the current is not so strong as to produce a magnetic field which saturates the material.

The electric force on the projectile with constant current I is

Fe = ½ ℒ I².

The approximate magnetic field between the rails can be found by using the force on a current carrying wire (in this case the projectile) in a uniform magnetic field

Fe = I d <B>

where <B> = Fe/(I d) is the average magnetic field over the projectile. If <B> is not significantly smaller than the saturation field of the permeable material of the barrel used to amplify the field, the material is likely to show the effects of saturation and the approximation of replacing μ0 by μ will no longer hold.

For the projectile at a distance x, the total inductance is L = ℒ x. The work done on the projectile plus sabot is the product of the force and the distance over which that force is applied; We = Fe x = ½ L I². The magnetic energy of a circuit is U = ½ L I². The total energy is E = We + U, with the result that, ignoring any other losses, the efficiency of a railgun with constant current fed into the rails only at the breach is never greater than 50%.

For a total rail length l, when the projectile leaves the railgun x = l so that the final work done on the projectile and sabot, ignoring losses, and the final magnetic energy are

We = U = ½ ℒ I² l.

Frictional forces

In addition to inefficiencies due to the loss of magnetic energy once the projectile leaves the barrel and the circuit is broken, there will be frictional and resistance losses. Contact with the rails will produce a frictional force Ff on the projectile. The work done by the force against this friction over the entire length of the rails is

Wf = Ff l.

The kinetic energy of the projectile plus sabot will be the electrical work done on the projectile minus the amount of that work that goes into friction, such that

Kt = We - Wf.

The kinetic energy of the projectile alone is

K = fm Kt

where fm is the fraction of the mass of the projectile to the total projectile + sabot mass.

The projectile speed v will be

v = √[2 K/m].

where m is the projectile mass.

Resistive losses

If the projectile has a resistance Rp and the rails have a resistance per unit length ρ, the total resistance of the system when the projectile is at a distance x from the breach will be

R = Rp + x ρ.

The resistive power loss is

P = I² R.

Under constant force, the position as a function of time t is

x = ½ [(Fe - Ff)/m] t²

for projectile mass m. The time to reach the end of the rails τ is thus

τ = √[2 l m/(Fe - Ff)].

If we integrate the resistive power over time to find the total resistive energy loss,

ER = Ep + Er

where Ep is the resistive energy dissipated across the projectile

Ep = I² Rp τ

and Er is the resistive energy dissipated into the rails

Er = I² ρ l τ / 3.

Efficiency

The total efficiency therefore becomes

e = K/(U + We + Ep + Er).

More sophisticated design can increase the efficiency, at the expense of increased complexity. For example, multiple energy storage units distributed along the rails that are triggered as the projectile passes would reduce the stored magnetic energy U in the rails at the time the projectile leaves. However, discussing the engineering of these more complicated systems is beyond the scope of this work. In addition, the additional complexity such a system would incur reduces the railgun's attractiveness compared to coilguns, which have similar timing and switching considerations but also can eliminate the rail friction by using a levitated projectile.

An alternative method to increase the efficiency is to violate the assumption that the current is constant during the projectile acceleration. If the current is decreased as the projectile travels down the barrel, the magnetic energy in the barrel likewise decreases. In the limit of a sudden current pulse when the projectile is at the breach and then allowing the current to only be maintained by magnetic induction thereafter, without additional energy input into the railgun, has an interesting similarity to a gunpowder weapon where the hot powder is only at its maximum pressure when the bullet is near the breach and the pressure falls off with distance as the powder gases do work on the bullet. In this case, neglecting resistance, the magnetic flux through the circuit is kept constant by induction and the current falls off in inverse proportion to the distance the projectile has traveled down the rails

<B> x d = ½ ℒ I x = constant, current maintained by induction only.

Another natural solution is to deliver a constant power to the railgun instead of a constant current. As we have seen, the electrical work We and the magnetic energy U are both proportional to the position x of the projectile down the barrel. However, as the projectile speed v increases the position changes faster and faster and more and more energy must be added in a given time. If the power supply has a maximum power available, once the railgun is operating at that power the current will start to decrease with time to both reduce the rate of work on the projectile and the rate of increase in magnetic energy.

Again, the full analysis of the problem with a time-varying current is beyond the scope of this article although the work done here should be a good start for anyone interested in working it out for themselves.

Finally, it may be possible to recover some of the magnetic energy for later use. Perhaps this energy could be used to charge a capacitor near or at the end of the firing cycle, which would then provide some of the energy for the next shot.

For real high powered experimental railguns, efficiencies range from 4%[1] to 35%[2]. Sliding contact armatures tend to have significantly better efficiency than plasma armatures (see below). Energy recovery of the magnetic energy to charging the launch capacitors can allow efficiency to exceed 50%[2].

Self forces

The same interaction between the magnetic field and the current that pushes the projectile also acts on the current flowing through the rails. This produces a strong force that acts to push the rails apart[2]. If this happens, electrical contact with the projectile will be broken and the rails might get permanently damaged if they are warped beyond their elastic limit. A consequence of this is that railguns will not have bare exposed rails. Instead, the rails will be contained within a strong barrel structure that can support the forces pushing on the rails to minimize strain on the rails and keep the gun from bursting or warping. Sadly, common artistic interpretations of railguns with a pair of exposed unsupported rails will not work.

If you are using the engineering analysis from above, the force per unit length pushing the rails apart is

Fr/x = ½ I² ∂ℒ/∂d.

Recoil

The fact that electromagnetic guns have recoil was discussed in the parent article on electromagnetic guns. In the implementation of the railgun in particular, the circuit containing the current in the rails and projectile must be closed on the other end of the current loop. The magnetic forces push on this just as much as they do on the projectile, producing recoil[6] in accordance with Newton's second law of motion.

Rail durability

Muzzle flash from a high speed railgun.

In order to maintain electrical contact with the rails the projectile must either keep a sliding physical contact with the rails or strike an electric arc to the rails. An electric arc is arguably the worse of the two options, as each shot will be arc-welding the rails and will produce ablation and excessive rail wear[1]. A sliding contact is no worse than any conventional firearm with the bullet maintaining a sliding pressure seal with the barrel. But as speeds get higher and higher, a sliding contact produces more and more barrel wear. A high speed projectile can be expected to significantly reduce rail life compared to the barrel life of a modern firearm. With that said, it is difficult to fully eliminate arcing during railgun operation[7], with additional wear occurring both near the breach and at the muzzle[2]. The U.S. Navy railgun has reported rails lasting for several hundred shots at speeds of 2 km/s[8]. This is within the speeds achieved by some tank main guns. It is not clear how well rails can stand up to projectiles shooting through them at speeds significantly larger than this.

Muzzle Flash

High speed wear on the rails and projectile will produce vaporized material that are ejected from the barrel on launch. In addition, magnetic energy left in the electrical system as the projectile leaves the rails will be discharged as an electric arc. Both of these processes act to produce a loud muzzle blast and muzzle flash. Much like modern firearms, this will indicate to observers that the weapon was fired and can help to localize its location, either directly by the flash or from dust and debris kicked up by the blast.

Upper limits to speed

As current flows through the projectile, electrical resistance will heat it up. Thus, some fraction of the energy delivered for the discharge will go into raising the temperature of the projectile. At high enough speeds, this inefficiency will deposit so much heat that the projectile will be affected, either warping, partially or fully melting, or vaporizing. Warping or partial melting will adversely affect accuracy, complete melting or vaporization will prevent the projectile from reaching its target. Using the terminology of the electrical engineering and interior ballistics section, above, the maximum speed is given when the resistive energy dissipated across the projectile exceeds the heat energy needed to damage the projectile to the point that it no longer functions. One estimate[9] gives a maximum speed for monolithic solid dumb projectiles of around 20 km/s; and perhaps as low as 2 km/s for projectiles containing sophisticated equipment such as guidance, control systems, or after-launch propulsion.

Variations on the standard railgun design

Augmented railguns

If you add additional current-carrying rails adjacent to the rails that guide the projectile, this will increase the magnetic field the projectile experiences. In fact, if the augmenting rails go all the way to the muzzle where they loop over or under to connect with their counterpart without getting shorted by the projectile, they provide a more uniform field which is a factor of 2 more effective at accelerating a given current through the projectile with the same current through the rails. This all allows the projectile to conduct less current for the same acceleration, lessening the issues with arcing and rail erosion.

Segmented railguns

One of the limits to efficiency of the railgun is that magnetic energy is stored throughout the rail that the projectile has passed through. One potential solution is to break the rails up into electrically independent sections and energize each pair of rails only when the projectile is in them. In principle, this could reduce the stored magnetic energy and increase the efficiency. One known problem is the difficulty of getting the projectile to transition smoothly from one set of rails to the next.

A solution to the problems of segmented rails while retaining the benefits may be had with the Distributed Energy Source (DES) method.[10][11] Here, the standard pair of monolithic rails are used, but a series of capacitors (or other energy storage devices) directly connect to the rails at intervals along their length. After the projectile has passed, the previous energy supply can be turned off and the new one turned on. Carefully tuning the timing and operation of the capacitors can allow them to recover magnetic energy previously left in the rails when the projectile was not as far along.

Plasma armature railguns

So you want to get your projectile even faster? There's a method for that. Instead of having current go through the sabot to push the projectile, strike an arc at the back of an insulating projectile (often by flash-arcing across a thin conductive foil or ribbon) and have the plasma from the arc push the projectile[12]. This seemingly crazy idea has resulted in railguns that shoot out their projectile at 6 km/s or more, with the highest speeds attained with projectiles made of low atomic weight and low heat of vaporization (such as many plastics)[13] – although a rear plastic plug might be used to accelerate a denser projectile in front of it. However, if you thought that normal railguns were hard on the rails they have nothing on plasma railguns! The plasma arc continually erodes the rails at a high rate, with continual ablation leading to even more plasma. The final speed of the projectile from one of these things can be rather unpredictable – a major limit happens when a second arc is struck in the vaporized debris trail some distance behind the projectile, and this arc sucks out most of the current but does not do much pushing. Exactly when this restrike phenomenon happens in the turbulent sparsely ionized debris is variable, hence the unpredictability. Reference [13] suggests that reliable speeds in excess of 6 to 8 km/s cannot be achieved without controlling restrike (although referencing one test that achieved 10 km/s), but suggests several methods by which restrike may be avoided, controlled, or mitigated. Namely:

  • Segmented railguns, with separate independent power supplies feeding sections of rails insulated from the other sections every 1 to 2 meters.
  • Adding special coatings that increase the breakdown voltage of the vapor evaporated and ablated from the rails and the back of the projectile, with the note that the practical problems of renewing this coating would probably limit the technique to laboratory devices.
  • Injecting high speed neutral gas into the gun (at which point you might question why you are using a railgun anyway, rather than a light gas gun).
  • Reducing the power dissipated by the armature, by reducing the delivered voltage or current.
  • Improved materials, with a synthetic diamond coating suggested as optimal.

It is suggested that these techniques may allow speeds in the 10 to 20 km/s range with the main limit on speed now being viscous drag on the armature plasma. Although note that at these speeds, projectiles will not survive long in an Earth-like atmosphere, rapidly being eroded away by the intense heating and pressures of ramming through the air faster than most meteors. They may be useful in exo-atmospheric combat, particularly in setting featuring relatively low performance rocket thrusters where the railgun slugs cannot simply be outrun.

Additional work[11] has suggested that restrike can be suppressed if the plasma arc simply does not have time to vaporize the rails or nearby insulators. This requires the projectile to already be moving rapidly, so it will need to first be accelerated by other means – and if those other means of accelerating the projectile also produce gas you need to keep that gas out of the railgun or it can allow restrike. These works generally inject the projectile already moving at between 0.5 to 1 km/s. Augmentation also helps; the additional magnetic field from the augmentation rails gives additional acceleration without the additional voltage that can drive unwanted arcs. Distributed energy supply along the rails further helps to cut off power to the downstream rails, inhibiting arc formation while simultaneously increasing efficiency (although it was found necessary to wait for the entire length of the driving arc to pass before activating the next energizing segment or you could split your arc, driving part of it backwards down the rails toward the breach and reducing acceleration). By using these methods and carefully engineering the rails and insulators to resist ablation, the authors were able to achieve results suggesting that restrike could be avoided.

However, a plasma armature railgun is now operating much as a conventional gun, with a hot vapor pushing on the projectile to accelerate it. Reference [14] suggests that this limits the performance of the gun in the same way that propelling a bullet with combustion products from powder limits a conventional gun, with efficiency falling off at high speeds. Indeed, railgun performance plots out similarly to light gas guns which can achieve similar high speeds. The authors suggest that "Experimental results strongly indicate that high performance railguns are electrically-powered, gas-dynamic rather than electromagnetic guns" and "Railguns do not appear to offer a clear advantage over gas dynamic-guns. In fact, when they are operated for high performance, they show launch pressure limitations which are more gas dynamic than electromagnetic in nature. Since solid armatures transfer their current to an arc, there is no successful theory which has established the railgun as a true electromagnetic launcher."

Not all plasma armature railguns are used at extreme speed, with some experimental railguns designed with plasma armatures with design goals of approximately 2 km/s projectile speeds[1]. However, sliding contact designs offer significantly improved efficiency and barrel lifetime at these lower speeds[2].

Plasma railguns

Want something even crazier than making the armature out of plasma? What if you make the projectile out of plasma, too. Now we have a plasma railgun, designed to launch puffs of plasma, or even plasmoids, at ridiculous speeds. This is common during the testing, study, and design phase of plasma armature railguns, where the railgun can just be run with a free arc accelerated along the rails without any load.[11] These free arcs often run at speeds of between 3 and 15 km/s. One study[15][16] launched plasmoids of roughly a milligram in mass at speeds of several hundred km/s. This is, in fact, an attempt to make a plasma gun, and they don't work well as weapons for all the reasons described for normal plasma guns. Suggested uses for such things are "fast opening switches, x-radiation production, radio frequency (rf) compression, as well as charge-neutral ion beam and inertial confinement fusion studies"[16].

Plasma rails

What happens if you go even farther, and make the rails themselves out of plasma? Well, mostly they immediately dissipate and don't work. The only reason we're bringing this up here is that some popular science fiction media has depicted railgun fire with what are described in lore as extended plasma rails jetting from the end of the barrel. As you by now know from reading the above material and the plasma gun article, any such rails would simultaneously disperse, explode away from each other at high speed by the magnetic self-forces, and short themselves out before the current could get to the projectile. They may look neat, but are not realistic.

Rocket railguns

One suggestion to get around the projectile heating problem for high speed launches is for the projectile to carry its own expendable coolant with it[9]. As the projectile is accelerated and heats up, the coolant absorbs that heat and evaporates, making a high pressure vapor that shoots out a nozzle at the back. This escaping coolant then acts like a rocket, pushing the projectile even faster. As the vapors pass through the magnetic field at high speed, they are ionized, which allows an electric arc to strike behind the projectile. Now, the mechanisms of the plasma armature railgun also come in to play, with the ionized vapor being accelerated up into the projectile, pushing it even faster down the barrel. It is estimated that speeds of a few hundred km/s could be attained in this fashion, although no tests of the mechanism have been conducted.

Gun railguns

A railgun requires large amounts of electricity to drive its projectile. What if you could use a gun to drive a generator that produces a large pulse of electricity?[17]

Here, the basic idea is to use a charge of gunpowder in a barrel to drive a piston down the barrel. A pair of conductive rails run along the barrel, past the conductive piston head, and to the projectile and its armature. A strong magnetic field passes between the rails in the vicinity of the piston but not near the armature. When the gunpowder is ignited, it drives the piston down the barrel. This decreases the magnetic flux through the circuit loop along the rails between the piston head and the armature. By Lenz's law [18] this induces a current around this loop that acts to oppose the change in flux. The current through the rails past the armature accelerates the armature and projectile as normal for a railgun, while simultaneously slowing down the piston head. In essence, you can use this design to move the kinetic energy from a massive but slow moving piston into a less massive and thus much faster moving projectile. Because chemical propellants are most efficient at slower speeds, this can allow more efficient transfer of chemical energy of the powder into the kinetic energy of the projectile than you could get using a gun alone. At the end of its stroke, the piston is moving slowly enough to be captured and re-used.

Credit

Author: Luke Campbell

References

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