Difference between revisions of "Electromagnetic guns"

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In modern artillery, variance in timing of ignition and burning rate of the powder can produce differences in muzzle speed and delays of launch of the projectile.  This can result in decreased accuracy.  These will not be present in many designs of electromagnetic guns, resulting in more consistent exterior ballistics and improved accuracy.
In modern artillery, variance in timing of ignition and burning rate of the powder can produce differences in muzzle speed and delays of launch of the projectile.  This can result in decreased accuracy.  These will not be present in many designs of electromagnetic guns, resulting in more consistent exterior ballistics and improved accuracy.
=== Cost considerations ===
One of the motivations for recent naval railgun development is the low cost per shot of railguns compared to missile systems<ref name="Adams2003"></ref>.  A guided railgun projectile from a naval cannon might cost $25,000<ref>Kris Osborn "Navy Rail Gun Showing Promise", Defensetech, January 16 2014, https://web.archive.org/web/20140118235547/http://defensetech.org/2014/01/16/navy-rail-gun-showing-promise/</ref>, compared to $500,000 to $1,5000,000 for conventional missiles.  The argument is that a large naval railgun could strike targets within 300 km at a rate of perhaps six to ten rounds per minute; because 85% of the world’s population resides within 300 km of shore<ref>W. A. Walls, W. F. Weldon, S. B. Pratap, M. Palmer, and D. Adams, "Application of Electromagnetic Guns to Future Naval Platforms", IEEE Transactions on Magnetics, January 1999, pp. 262-67</ref> a ship could deliver strikes to most targets at a fraction of the cost.  The same general arguments are likely to apply to any other electromagnetic gun.


== Kinds of electromagnetic guns ==
== Kinds of electromagnetic guns ==

Revision as of 17:11, 16 April 2024

We can use electromagnetism to make things move. The most familiar way to do this for many of us is to use a rotary electric motor, which turns electric power into the rotary motion of a shaft. This can be use to spin a drill bit or a saw or turn the wheels on a car. But not all electric motors are rotary in nature. Any rotary motor can be unrolled, so to speak, to turn it into a linear electric motor. Now you are using electric power to move an object back and forth. if you only move it forth, and you move it forth very quickly, and you don't bother to catch the forward moving part when it leaves the motor, you have a gun.

Common features of electromagnetic guns

There are many different kinds of electric motors. They all have gun versions. Different kinds of electromagnetic guns have different advantages and disadvantages. But there many features that are similar about them as well.

Charging equipment

An electromagnetic gun requires high power to be delivered in a very short pulse, on the order of a millisecond long. For artillery or naval canons, this can result in an instantaneous power of tens to hundreds of gigawatts! Unless the electromagnetic gun is directly plugged in to the full electrical output of a major regional power generating station (and you are willing to cause blackouts when it fires), you won't be able to directly deliver that kind of power from your main power supply. Instead, you will need to gradually build up energy over time, storing it in some kind of equipment that can deliver the stored energy in a very fast pulse. Common ways to do this include charging up capacitor banks or spinning up a compulsator (basically a flywheel attached to a generator). At least one research program used a massive inductor to store the energy[1]. Other potential energy accumulation systems include other varieties of flywheel energy storage as well as superconducting magnetic energy storage (which is still an inductor, but a particularly useful form of inductor if you have the tech to make it convenient).

In most cases, the energy accumulator system will store enough energy for one shot. Your rate of fire will depend on the time it takes for your primary power supply to build up enough energy for one shot.

Another option are explosively pumped flux compression generators, which store the energy as high explosives and give a one-time surge of power when the explosives are detonated to drive your generator. Because the generator and associated equipment do not usually survive this process, it can be a rather expensive method to power your gun. Combined with the need to carry a magazine that could potentially explode, this starts to eat into many of the potential advantages of electromagnetic guns over conventional guns.

Flywheels, capacitors, and inductors all generally give a sudden surge of power at the beginning that decays over time. An explosively pumped flux compression generator, on the other hand, delivers a pulse that ramps up from zero to maximum power right at the end of the pulse. However, what you usually want is a specific pulse shape for your particular engineering design – for example, a constant power level for the duration of the shot. This is accomplished with a pulse forming network, which are inductors and capacitors connected in series (or certain kinds of transmission lines) to give the desired pulse profile.

Self forces

The same magnetic forces that push on the projectile will also push outward on the accelerating machinery of the gun (it's barrel, if you will). In order to keep the barrel from bursting, it will be important that it is built with enough structural reinforcement to hold it together.

Recoil

Newton's third law of motion stipulates that whenever you push on something, it pushes back on you just as much. In a closed system, you would get no net movement. If something gets pushed away, the rest of the system recoils back in the opposite direction.

In a conventional firearm this recoil comes from the hot high pressure gas pushing the bullet down the barrel. The pressure of the gas pushing back on the breach face gives the gun its kick. In electromagnetic guns, this recoil force comes from the same interactions of currents and fields in the gun that push back on the gun as pushes out the projectile. In a railgun, the current in a high field might push the projectile one way, but that current loop must close somewhere and the field will push back on the rest of the current loop in the gun. In an induction coilgun, the electromagnet in the barrel that pushes on the induced electromagnet in the projectile is in turn pushed back by that same induced electromagnet. A ferromagnetic coilgun, the same interaction occurs in the electromagnet in the stator and the permanent magnets in the armature.

The total recoil impulse (momentum transfer) will be the mass of the projectile that is launched out the end of the barrel times the speed of the projectile as it is launched. In math-speak, the recoil impulse will be , where is the momentum of the projectile with the projectile mass and the projectile velocity.

This impulse will be similar in magnitude to the recoil produced by a chemical propellant firearm with the same ballistics, with one important difference. A considerable portion of the recoil from a chemical propellant firearm comes from the hot gases jetting out of the barrel, acting like a rocket. The amount differs depending on the interior ballistics of the firearm but a contribution of very roughly 30% to the recoil is typical. The railgun will lack these propellant gases, so that the recoil will be somewhat less than that of an unmodified firearm. However, the same reason it lacks this additional recoil does not allow a railgun to use a muzzle brake, which can reduce the recoil of a firearm even further.

Safety

One advantage suggested for electromagnetic guns is that without the need for reactive propellants, ships and ammunition storage warehouses will be significantly less hazardous if hit by enemy fire. In operation, an electromagnetic gun might only store enough energy for one shot in volatile fast-discharge energy storage devices such as capacitors. The fast discharge energy storage would be recharged by a generator between shots. On a vehicle, this could be the same generator used for electric traction, thus allowing a unified power supply system for the drive train and weapons. While hits to the fuel or generator are still possible, this hazard is inherent to the operation of the vehicle and is present whether the vehicle is armed with an electromagnetic gun or not.

Shot consistency

In modern artillery, variance in timing of ignition and burning rate of the powder can produce differences in muzzle speed and delays of launch of the projectile. This can result in decreased accuracy. These will not be present in many designs of electromagnetic guns, resulting in more consistent exterior ballistics and improved accuracy.

Cost considerations

One of the motivations for recent naval railgun development is the low cost per shot of railguns compared to missile systems[2]. A guided railgun projectile from a naval cannon might cost $25,000[3], compared to $500,000 to $1,5000,000 for conventional missiles. The argument is that a large naval railgun could strike targets within 300 km at a rate of perhaps six to ten rounds per minute; because 85% of the world’s population resides within 300 km of shore[4] a ship could deliver strikes to most targets at a fraction of the cost. The same general arguments are likely to apply to any other electromagnetic gun.

Kinds of electromagnetic guns

Railguns

Coilguns

Helical railguns

Quench guns

Centrifuge guns

  1. S. C. Rashleigh and R. A. Marshall, "Electromagnetic acceleration of macroparticles to high velocities", Journal of Applied Physics 49, 2540-2542 (1978)
  2. Cite error: Invalid <ref> tag; no text was provided for refs named Adams2003
  3. Kris Osborn "Navy Rail Gun Showing Promise", Defensetech, January 16 2014, https://web.archive.org/web/20140118235547/http://defensetech.org/2014/01/16/navy-rail-gun-showing-promise/
  4. W. A. Walls, W. F. Weldon, S. B. Pratap, M. Palmer, and D. Adams, "Application of Electromagnetic Guns to Future Naval Platforms", IEEE Transactions on Magnetics, January 1999, pp. 262-67